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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Yeah so the problem it fixed originally is somewhat reversed from what I understand (e.g. towers with the same range as units, will be able to shoot farther than said units).
  2. Shouldn't we differentiate gaia units from player units?
  3. They have by @wraitiibecause it broke enemy unit detection EDIT: https://code.wildfiregames.com/rP24776
  4. Strange I used your template not sure why it didn't work
  5. I used the brown background for conistency with the other icons It might look better I can try later.
  6. Flickering was also in a A23 it's not a new bug.
  7. He updated the patch here https://code.wildfiregames.com/D3454 1) Is fixed 4) too
  8. Hey it wi be fixed in the next MillenniumAD release Sorry about the inconvenience. If you want to help you need to do pull requests on the repo here https://github.com/0ADMods/millenniumad
  9. Yeah I suggested it to @vladislavbelov but he hasn't got around doing it?
  10. What you see is not aliasing it's a UVMapping issue.
  11. That's because AMD cards don't seem to support 16 samples. Only Nvidia does.
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