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Showing content with the highest reputation on 2020-11-15 in all areas

  1. Rejoice everyone, for this is coming to svn (soon™) I've got a branch up and running on SM78 here: https://github.com/wraitii/0ad/tree/sm78 (with stops at SM60 and 68). Work is ongoing to upgrade svn to SM52.
    2 points
  2. 9.30am GMT Premiere It's part 2 of the 'Battle of the Youtubers' Remember, you can also watch the game from the perspective of each player, with their own commentary; Tom 0AD - https://www.youtube.com/c/Tom0ad & Alistair Findlay - https://www.youtube.com/c/AlistairFindlay Happy Sunday!
    2 points
  3. Although in 0 A.D. pikes are visibly longer than spears, they're represented shorter than the were in reality. When zooming in, it seems 0 A.D.'s pikes are about twice as long as the men: Let's say a man is 1.8 m tall, then these pikes are 3.6 m. We know from Hellenistic authors pike length varied over time (I posted a summary in this post), but even the shortest (4.8 m) were a third longer than 0 A.D.'s, and the longest (7.68 m) over twice as long. I vaguely recall humans being about 4 Blender units tall (@Stan`?), so I guess the current pikes are 8 Blender units. It would be great if someone could create longer pikes, preferably four sizes: 10, 12, 14, 16 Blender units. Or, to put it differently, 25%, 50%, 75%, and 100% longer than the current version. And another thing. When playing around a bit with the syntagma formation, the pikemen in the front rows seem to physically bend (@Alexandermb); this is wrong: in reality the men should stand upright, holding their pikes horizontal. Lowering your back means you occupy more space, and the idea of the syntagma (‘square’: 16×16) is its closed-packedness. Furthermore, actually the first five or six rows held their pikes horizontal, the men in the rows behind them at angles of c. 45°:
    1 point
  4. It doesn't matter how many cives you haves, the number of different meshes (their variants) per frame matters.
    1 point
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