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Showing content with the highest reputation on 2020-10-28 in all areas

  1. Hello! I don't know if it's the right place to write, mine is just a shoutout to the developers and modders of 0ad Delenda Est, because I really loved their work!! I just recently downloaded and played 0ad which is an impressive game already, but is only after trying DE that I really found complete satisfaction from the game. Although more experimental, I found the gameplay of DE a more polished and definitive version, adding a new layer of depth and complexity to the vanilla core. I felt the need to write about it on reddit ahaha Since, as far as I understood, both 0ad and DE mod are mostly passion projects, I couldn't help but recognize the amazing effort of all developers and artists involved. Now, I wanted to write in the forum as well to propose a further idea for the gameplay, since is still a work in progress. I don't know if new ideas are welcomed or this is the right place, but here we are. Please don't kill me. I come from a long experience playing a Haemimont Game, Imperivm (this: https://en.wikipedia.org/wiki/Imperivm:_Great_Battles_of_Rome) and there's an interesting element in the gameplay, such as food supplies for the army. Basically, there's a decay on the HP of your units, the furthest they march away from your town and villages, so you have to plan to have enough food supplies before starting a long campaign of conquest. Now, I don't know exactly how this could be translated into 0ad world, but it could be something related to territory influence, with some attack/defense penalty or HP decay - similar to what already happens to outpost - when you stations your army for too long outside your borders. This could open new strategic possibilities, for example giving a new importance to territory expansion, and also -maybe- prevent from just spamming the enemy bases with armies, forcing for a more calculated approach to conserve the troops. The reverse could happen for the defense, meaning that in case of attack the units in your territory result to have some bonus for being inside your area. Of course, together with this there must be also a system to secure supplies to the army in enemy's territory. In the game I mentioned beforehand (Imperivm) this happened by assigning mules with food to the battalion. I don't know if the same could be implemented, or other solution would be better, for example some technologies to unlock that counter-balance the decay/penalty effect, or the already existing "upgrade" button of the units. The idea basically would be to make the conquest of other territories less obvious and more costly, requiring more planning effort than just flooding the gates with units. I don't know if this makes any sense ahaha I just thought about this because I appreciated the details such as the slave/citizen mechanics introduced in DE, because it gives a great element of historical accuracy, and at the same time it opens up an alternative way to play the game, bringing it to a slower pace before booming. So, similarly, I just wanted add my two cents with an element of realism and strategy. In any case just take my words of appreciation from a simple guy who really enjoyed the game and can't wait for the next Alpha release! Ad maiora semper!
    2 points
  2. What I did in my 0abc mod is simply give units a negative food trickle rate.
    2 points
  3. https://twitter.com/wackyserious/status/1321505657162330118/photo/1
    1 point
  4. @user1@Kenpachi Me: JohnDoe2 The other player: kenpachi Quit when food/wood was expended, no resign. Warned the player before starting about "deathmatch". They prefer "strategy". commands.txt
    1 point
  5. Nice work @Grapjas! I'd like to see some good players playing this map. Could even add it to balanced-maps if you're interested, though would be more interesting to convert it to a random map instead of skirmish
    1 point
  6. He was a Celtiberian leader, i think he could have mail or a breastplate with a local variant of Chalcidian helm.
    1 point
  7. It's unfortunately not possible. I submitted a patch for this yesterday https://code.wildfiregames.com/D3049
    1 point
  8. @LordGood @Stan` @Alexandermb and other members of the Art Department. What will be our stand on the presented issues with the use of scale armor for the Iberian faction? @Ultimate Aurelian and @Genava55 seem to support the idea of organic armor versus the use of scales.
    1 point
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