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Showing content with the highest reputation on 2020-03-05 in all areas

  1. but he says mean stuff in lobby, maybe a permanent lobby mute, great players should stay in 0 ad, great player should learn to behave and get propperly social manners like leo dicaprio if ugly, bearded leo could learn how to be a king, u can also do it!!
    2 points
  2. Open your map .xml with a text editor of choice, I recommend Notepad++. Add the following line: Create your trigger script.js based on this code: Lastly add trigger objects to your map by using Atlas: It is not possible to place units in buildings using Atlas.
    2 points
  3. Hello everyone, What do you think of the possibility of making 12-player games see 16 players? @team 0AD, what are the technological limits? The generation of random cards? Of course many will say that the game is not optimized enough for this but I think it can be playable with 100 / 150pop and a good map. It would be really cool that we are free to play at 12 or 16... Thank you all !
    1 point
  4. what if metal/stone spawns could not be within a certain distance from the cc of a player.lets say like a bit more than p3 so really far where youd have to either reach for it if your lucky enough to get one nearby. otherwise this would motivate players to build ccs or colonies to fight over these resources that would be quite scarce otherwise.i dont think civilization balance would get messed up because of this altho not sure it might.but the game balance would be rly improved as ppl wouldnt get unfair advantages.also could be as an option would be rly cool also with berries but i have a better idea for berries/hunt.most games are generally unfair in a sense that one side gets an extremely significant advantage which is defenetly fun as makes every game more unique and unexpected but 0ad has enough suprises and complexities as is and for rated games especially the fact that if 2 players of exactly equal skill play bacically the one with significantly better map (which prob happens like 70% of the time ) wins is rly annoying.there are strats to adapt to this randomness mainly scouting early and rushing if you see that enemy has a significantly superior map than you or outposting their berries/hunt(with vision tech to maybe get to it in time when enemy tries to capture)as you rdy your rush but i havent seen anyone using this but me a few times.
    1 point
  5. Changes the default game interface into a simple bluish transparent one. Feel free to add suggestions or requests. To use it unzip the folder and drag it into binaries\data\mods bluegui.zip
    1 point
  6. @Hidan@Lion.Kanzen I think a double cornucopia would work as the emblem.
    1 point
  7. If civs were able to deal with low minerals in the same manner I would agree to that, unfortunately that's not the case.
    1 point
  8. Hello, Are you planning in the future to set the possibility of replacing absent players? Bests regards,
    1 point
  9. You can do it using triggers though. @Freagarach is working on adding the possibility for the next alpha.
    1 point
  10. it will end when u grown up and ask forgiveness to all the people u have insulted, maybe never
    1 point
  11. Well, that thread gives a sample player's attitude against the Auto-queue: "Oh look! You now have the computer to manage your economy instead of yourself. How NooB / lazy of you." I also don't have a problem with the auto-queue feature. The fact that I love 0 A.D.'s removal of manually seeding fields makes me consistently like auto-queue. It's one of my fave features in Battle Realms, too. Gameplay-wise, you don't generally have your buildings auto-queue until you're confident in your economy.... something you want to think less of in the mid to late game. The only thing I want to worry about economy in the mid-game is the enemy raiding them.
    1 point
  12. Someone should make a quick n dirty little Command & Conquer mod to showcase this. In fact, it would be useful to eventually release a bunch of little official mods showcasing these types of features.
    1 point
  13. Yeah, I would guess it is related to an issue with the tensorflow version. You can find the results in `~/ray_results/default/PPO_CavalryVsInfantry_SOME_UUID/result.json`. I sometimes plot the results as follows (after adding the attached python script to my PATH and installing jq) cat result.json | jq '.episode_reward_mean' | scatterplot -t 'Training Reward' -x 'Training Iteration' -y 'Episode Reward Mean' -c scatterplot
    1 point
  14. Sounds good! If there is anything I can do to help - let me know. If you are more comfortable with OpenAI baselines or Intel AI's coach, feel free to use them instead; I was just using RLlib for convenience and am not using any of their fancier features (like distributed training). Since that repo has a couple 0 AD gym environments, they should drop into these other RL frameworks pretty easily
    1 point
  15. Salut. Je suppose que ton post s'est perdu dans les abimes du forum mais je l'ai deterré en cherchant "french" XD
    1 point
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