Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 2017-05-07 in all areas

  1. Is there a way you could use IPV4 ? Else unless you code IpV6 support for the game I'm afraid there isn't much to be done
    2 points
  2. What factions belong those two kind of hoplites?
    2 points
  3. Should I include the stone bullet bags in the skeletal texture or should ammo bags exist separately as a prop?
    2 points
  4. Good work on the Athenian shields. One point of criticism I would make is based on the fact that at least according to several sources on ancient Greek scripts, your alphas seem to be backwards. On notes for the slingers, you might want to have the muscles less defined from a texture standpoint since hypertrophy would not have been so much of an issue for people operating in that role.
    1 point
  5. Because it is only partially implemented broseph.
    1 point
  6. My favorite nowadays is the Seleucid. Nice buildings with pines and can cut more trees around the base and still beautiful to see. Wonder is just nice size. Units are good looking with so many types except that cavalry skirmisher doesn't show promotions. Just found out that walls can be garrisoned up to 5 units and lined up nicely!
    1 point
  7. heroes have auras with some effect
    1 point
  8. Thanks You can find everything here in one zip
    1 point
×
×
  • Create New...