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Showing content with the highest reputation on 2015-11-10 in all areas

  1. The sounds , and some look. Especially the blacksmith sound, that was made by LAVS
    1 point
  2. Well, i'm starting to make new animations for every type of unit in the game. It's a slow work so i'll be uploading every progress on the animation proposal. if something doesn't look good or can be improved please tell me, that's why i made this topic. FEMALE CITIZEN
    1 point
  3. I've started looking into this ticket1912. From what I understand from the ticket description this is the scenario . Once a fiery ball/bolt hits a target, it should cause splash damage and in addition, a continous damage to the units in the splash zone for a fixed amount of time. Some questions regarding this 1) Given that all the damages caused are currently instantaneous, I need to make this one continous for a given time. Lets say I add a Damage.CauseContinousDamage() function to the Damage object. How do I ensure that the units in the splash zone are recieving the fire damage periodically? 2)Should the period of this continuos fire damage be greater than the rate of firing of the Ballista? 3)From Attack.js I see that MissileHit function causes a single call to Damage.CauseSplashDamage () function . How does one ensure that the Damage.ContinouseDamage() function is called a number of times for every Missilehit ?
    1 point
  4. Tried with pyrogenesis? If it doesn't work, locate that binary: locate pyrogenesisand use the full path to pyrogenesis.
    1 point
  5. Thats really cool - I'd love to see them convert more of the 0 A.D. civs. It looks like a lot of his art is done in a 2D Editor. It would make his life a lot easier if someone painted the ground white, turned the 0 A.D. camera to isometric for him and gave him some screenshots. Or, better yet, showed him how to do it.
    1 point
  6. Since we decided on doing that I committed this fix.
    1 point
  7. I needed to record some slinging for a few classes of mine and thought I'd share just in case our animators would like to give the slingers new animations. It really is a lot of fun, though I wouldn't have someone standing as close as my cameraman Colin if you're just learning.
    1 point
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