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Showing content with the highest reputation on 2015-05-11 in all areas

  1. I prefer slow development speed. If we suddenly get masses of contributors, it becomes very difficult for us to review those patches. With a steady growth, we can guide new contributors, and make them team members when they stick around and give good contributions. As it is now, there are enough changes between versions to give a "new" feel every time people have to update.
    4 points
  2. Auras don't stack by design (would have been easier if they stacked, maybe more intuitive too in some cases). And you're right about the formation aura, it counts whenever units are in any formation. Maybe it's time to implement decent formation effects.
    1 point
  3. Just another suggestion that should improve historical accuracy greatly: Sword unit. I know I mentioned this before, but I probably didn't explain enough: it's inaccurate to only make the elite solduros and cavalry units get swords. Historically swords seem more common among celts than spears, and even the spearmen still had a shortsword. Oh and for some possibly correct name for units, some you have already included in-game: Skirmisher=Gaeroas Swordsman=Bataroi Spearman=Gaelaiche Light cavalryman=Leuce Epos Heavy Cavalryman=Brihentin Elite Swordsman=Solduros Archer=Sotroas Slinger=Iaosatae Edit: Skirmisher cavalry would be Leuce Epos and the current Epos unit would be Donno Eporadai (I'm not sure if I spelt that right).
    1 point
  4. Steam won't help development speed. More contributors will.
    1 point
  5. Nice references lion, I hope the previous helmets will get in the game soon. The cataphract helmet is in though...
    1 point
  6. Seleucid Cataphract http://bennosfiguresforum.com/viewtopic.php?f=2&t=3087
    1 point
  7. Press i. It seems we missed adding that both to the in-game manual and to the wiki page. EDIT: r16640 and also updated the wiki.
    1 point
  8. In case someone here is interested : Archaeologists Discover 1000-Year-Old Viking Fortress in Denmark.
    1 point
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