Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 2026-08-27 in all areas

  1. It is not the original version but is based on the Hyrule Revival mod. The structures were created using the Atlas terrain tool.
    3 points
  2. Thanks! Glad you like it All done: All the shields, armor and helmets are defined in tropaion_post.xml (so it's basically a small tropaion). I've added all kind of spartan shields: We can easily add or cut out any asset to match historical accuracy tropaion_0.28.1.zip
    3 points
  3. Tested, no more errors on my end. Can now hunt camels.
    2 points
  4. The game 0.A.D. is totally amazing. Absolutely loving it. I played it 5 hours straight after install it. Unbelievable! Totally addictive. It's like advanced version of AOE series.
    2 points
  5. It appears on the main two, which are the menu and the game My experience with additional steps is that nobody follows them, look at all the incomplete bug reports copying text that tell them to do extra steps Edit for screenshots, on macOS I ussually don't use the ingame tool cause I have no clue where the images are gonna be
    1 point
  6. My opinion is that it doesn't add to game play so that makes it superfluous. It doesn't appear on various other screens (lobby, loading). The onus should be on the users to feedback the version info from the About page. The built-in screenshots could be amended with the version info in source/renderer/Renderer.cpp:795 e.g. const VfsPath filenameFormat{ L"screenshots/screenshot-" + wstring_from_utf8(PS_VERSION) + L"-%04d.png"}; So that would output: screenshot-0.29.0-0001.png
    1 point
  7. Can't really enforce that, also, applies to streaming too
    1 point
  8. My only grief with that is that any screenshot sent to us will no longer give us that information
    1 point
  9. I'm thinking now that the target area idea I proposed could have the modifiers "target reset" and "cycle reset" (the latter solving what's being discussed). Without modifiers, area targeting resources would make the selected units first focus on them, and continue gathering the same resource around, as usual. With the "target reset" modifier, only the resources inside the selected area are targeted, nothing outside it. With the "cycle reset" modifier, the selected gatherer randomly chooses between the targeted resources after reaching a dropsite. Some of these would have uses in combat also, for example when selecting ranged units and area targeting some enemy units with the "cycle reset" modifier, each missile would be aimed at a random targeted unit, acting as an "aim at will" command to homogeneously weakening them, instead of attacking some unit until it dies and then switching.
    1 point
  10. That's why you should avoid fishing during spawning season
    1 point
  11. Not to be rude Emacz, but it’s kind of annoying that every post you make outside of your one thread is just an advertisement, I click on each thread in hopes of some new knowledge or idea, and it’s just a commercial.
    1 point
  12. WFG has not created the forum software, so we are limited by what options are available in the software. And at least as far as I have seen I haven't found any such options sadly.
    0 points
×
×
  • Create New...