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Showing content with the highest reputation on 2026-06-22 in all areas

  1. When it's summer in Europe :
    3 points
  2. These are videos from a current work in progress to implement different forces into unit motions, like inertia, knockbacks and charge attacks! The values would be very customizable in unit templates for mods too! Screencast+from+2026-06-04+23-57-24.webm Screencast+from+2026-06-18+18-01-22.webm Screencast+from+2026-06-18+17-53-13.webm
    1 point
  3. Thanks to @stevenlau we now have formation bonus working for testudo/phalanx. You gain resistance but lose speed while in formation. You still cant attack in formation. We also have a charge attack, raider and shock mixins that set units apart. I can't promise everything is balanced and error free... which is why I am always looking for people to test with!
    1 point
  4. @Seleucids If you stick to raiding the formerly Roman parts we should have no problem. Here's one I thought you might like:
    1 point
  5. News: Following my initial idea and combining it with the Endovelico mod (however, I'm developing it completely separately for easy application for anyone who wants to use it) World map: Made with GeoJson using the QGIS application; It is now possible to train more than one Hero/General. Coming soon: FrogWar, province defense updates, and perhaps skirmish maps entirely focused on combat, a total war-like hybrid. I'm still seeing what's possible at the moment.
    1 point
  6. https://www.bilibili.com/video/BV1xf4y1473M?t=3.1
    1 point
  7. Lose games→ this game is a waste of time, I should go touch grass Win games→ THIS GAME IS SO GREAT I'M SO GREAT WOOOHOOOOOOOO YEAH BABYYYYY
    1 point
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