Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 2026-05-24 in Posts

  1. I’m bringing more news about the World Rising project! All natural resources have now been created and fully implemented into the game! In addition, the first map has been completed and finalized! Check out some images of the new natural resources that will be part of the game world! The next step will be bringing the new animals to life through animations, as well as creating the second Japan-themed map — there will be 3 Japanese-themed maps in total. The project keeps moving forward step by step, always focused on quality, immersion, visual authenticity, and optimization. More updates coming soon!
    5 points
  2. Welcome to the official topic for Classical Warfare AEA - A more in-depth version of 0 A.D., with an emphasis on historical accuracy. New units and technologies, but a similar approach to the game. (In simple words, we think it makes the game better.) Our original post was deleted when the account was accidently flagged for spamming Anyway, welcome and we hope you enjoy the mod. IF you have any suggestions or are fascinated with this part of history and want to contribute don't be shy! We are hoping to keep it going as long as there is interest from the community, after all it's the community that makes this game and this project so much fun! Big thanks for all the people along the way that have helped keep this project going. Starting with of course the one and only @TheCJ but also @Genava55 @Atrik (but he seems to mostly be retired now) @Tyrannosaurus @Thalatta @Seleucids (another retired OP soul) @Outis @Stan` and I'm sure many more that I am forgetting. Emacz2/classical-warefare-aea our git hub incase you want to download or check out some of the differences! you can visit our webiste here! Thanks @Asher for setting it up
    1 point
  3. I wanted CHATGPT TO create a request to create a forum post to ask WFG to hire an (unpaid) intern to fix bugs using cursor, it created a Job posting, I did not read it because of some reasons, the original content I wanted it to generate is this Hello WFG team, I would like to suggest creating an internship or contributor program for fixing bugs in 0 A.D. Many developers, students, and open-source enthusiasts are willing to contribute, especially now that AI-assisted tools like Cursor can help people understand and navigate large codebases faster. Even unpaid internship-style positions or mentorship-based contributor roles could help reduce the bug backlog and attract new long-term contributors to the project. Possible ideas: “Bug Fix Intern” or “Junior Contributor” roles Mentored first-time contributors Curated beginner-friendly issues Recognition on contributor pages Optional rewards like a Cursor subscription or community perks 0 A.D. is a great open-source RTS project, and this could help grow the contributor community while improving overall stability and development speed. Thanks for considering it.
    1 point
  4. I played on a square map, and I think some spawned outside the map area, also one spawned in water, unreachable by units (except boats ):
    1 point
  5. OK thanks, will keep an eye on it and see what other people think. Keep in mind civilians gather metal faster than soldiers, so sticking a few on metal will definitely help.
    1 point
  6. I played Macedonian, and the cs pikeman costs metal. It is hard having a non-ranged cs unit that costs metal, when there is no alternative, and it was hard for me to protect with only archers. Even if it is historically accurate, it seems like it is too hard, and gives them a disadvantage
    1 point
  7. 1 point
  8. Thanks to @stevenlauthere is now some footage of me getting my @#$% kicked by him Classical Warfare AEA youtube channel!
    1 point
  9. Using @ffm2 last upload, I've added fixes for : Minimap expand should now works as expected Should open lobby page and return to gamesetup without issues GUI scaling for the stat overlay should now work (probably that was your issue @SadRdz) KDR display fixed autociv.zip
    1 point
  10. tunic_short: tunic_long: player color:
    1 point
  11. I hosted a site for classical warfare aea on github pages, and that is free: https://jeff-web-sketch.github.io/ClassicalWarfareAEASite/index.html
    1 point
  12. Various reasons, mostly the reception and critics that might doom this project, license considerations, capacity too, the lobby server might not withstand a 1000 players not to mention the moderation. Also pretty sure that's not where developpers are.
    1 point
  13. We are planning something like that.
    1 point
×
×
  • Create New...