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Showing content with the highest reputation on 2026-05-22 in all areas

  1. So, sometime this month, some changes in the base game's code have rendered the AI in Delenda Est neutered. The AI no longer builds the structures listed in petra/config.js and after a short while the civilian citizens they train stand idle at the Civic Center. These things don't happen with vanilla (I've play tested). I thought I kept DE's AI files up to date with all the recent changes, but perhaps there is something I overlooked or there's something with the new changes which negatively affect the mod. Anyone willing to take a look and see what they can find? https://github.com/JustusAvramenko/delenda_est The AI in R28 works really well and is pretty deadly, so this is a post-R28 issue.
    1 point
  2. I hope with PBR we won't need to bake GI into albedo texture
    1 point
  3. When you connect to the multiplayer lobby, 0ad uses a secure, TLS-encrypted connection by default. However, up to now we also offered the ability for players to disable that encryption. This won't be possible from some time tomorrow (2026-03-06) on anymore, as we want to improve the security and privacy of our players. For the past two weeks, every player who disabled TLS-encryption in the past, and therefore connected to the multiplayer lobby with an unencrypted connection, received a notification to change their configuration to enable it. If you haven't followed these instructions or just haven't connected to the multiplayer lobby since then, here is what you have to do to continue to be able to connect to the multiplayer lobby: From the main screen of the game, navigate to "Settings" → "Options" → "Networking / Lobby" and enable "TLS encryption" there. As an alternative you can also locate your 0ad configuration file and change lobby.tls = "false" to lobby.tls = "true" there.
    1 point
  4. Iirc, the statistics tracker keeps track of who destroyed what buildings, so you could give the resources to whoever destroyed the most of that player’s structures. Another way would be to put it only for the Conquest Civic Centers mode, so that whoever destroys the last civic center wins.
    1 point
  5. tunic_short: tunic_long: player color:
    1 point
  6. Probably the best from your proposals. Otherwise you could go with Erythraean Sea city-states. https://en.wikipedia.org/wiki/Erythraean_Sea
    1 point
  7. Maybe something interesting (though probably worthy of it’s own mod) would be when you defeat a player, you get all of their resources.
    1 point
  8. Nice game by the way. I enjoy this more than Age of Empires crap 4 lol.
    1 point
  9. Unencrypted connections to the multiplayer lobby are now not possible anymore.
    1 point
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