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Showing content with the highest reputation on 2026-03-23 in Posts

  1. storehouse and farmstead technologies apply only to civilians. thoughts?
    4 points
  2. Sounds like something is cooking for the community mod
    2 points
  3. More background images.
    2 points
  4. There was some very interesting work done by @real_tabasco_sauce in this area here. I believe there were some cross-platform compatibility issues (IIRC related to mathematical calculations being handled differently on Linux, Windows, and macOS), which, in my view, would be worth revisiting.
    2 points
  5. It would be really nice to have bridges.
    1 point
  6. The Maya Pre-Classical
    1 point
  7. I think they should be deleted, so I suggest to change it.
    1 point
  8. I'd love to get these in.
    1 point
  9. Did you use mods with version 27? I'm guessing those could still be active, preventing v28 from running.
    1 point
  10. That makes makes it more.... interesting. On one hand it satisfies the turtle and rewards the offensive side too, this makes civs with cheap houses overpowered since they can produce villagers faster. But what about their stats? They are great with food but does stone, wood, metal stay same? Those into military first will need to strike fast before getting overwhelmed by eco score... Lets introduce the mod and see how thing goes. Obviously the AI would need to tweak again if this idea ever applies as well as there will be less army(100 civilian:100 soldier) which in turn you could manage somehow in 200 pop limit...
    1 point
  11. 1 point
  12. I was playing Delenda a couple minutes ago
    1 point
  13. I really liked the gold over silver motif seen in a lot of the material references, so went with that for the emblem.
    1 point
  14. Good idea. As the game progresses, Civilians gain a greater and greater economic benefit over Soldiers.
    1 point
  15. yeah there were some issues with that for sure. Basically the distance values between compilers seem very slightly different in some cases and that difference compounds quickly to cause problems. It might yet be doable.
    1 point
  16. Yeah, basically. lol. They use the same actors. I'll continue to make them more unique. The main issue is Scythian-specific props.
    1 point
  17. Yeah I probably should save some keystrokes but I'll repeat it again here: We are not ready for the influx of new players, on a forum/lobby moderation standpoint. We are not ready for the influx of new players with the current mod situation Regarding licensing we can't link with the steam api directly we would need to make a launcher. We haven't looked yet into the specific of submitting a cross platform game. We need to take what happened other games that did https://ftp.fau.de/fosdem/2020/K.3.201/gamedev_spring_steam.mp4 into account Regarding auto updates, the game is now on the Windows Store https://apps.microsoft.com/detail/9n5vvjr2dz9w?hl=fr-FR&gl=US which i believe supports it. I've merged this conversation with the other one.
    1 point
  18. LocalRatings 0.28.1 is now available for installation via the game menu: Settings > Mod Selection > Download Mods Enjoy!
    1 point
  19. @Caterina do you use mods ? If so it is really likely one is not compatible with the new version.
    1 point
  20. https://releases.wildfiregames.com/
    1 point
  21. While experimenting with an Asia map, I decided to push the size up to 1024x1024 — and honestly, it's a game changer. At 512x512, a continent like Asia feels cramped and loses a lot of its geographic character; with 1024x1024 there's actual room to breathe, to place mountain ranges, small seas, like Black and Red ones, and biomes in a way that makes the map feel like a real place rather than a compressed approximation. A map of this scale could support larger teams, longer games, and genuinely epic campaigns across Central Asia, India, or the Silk Road. Would anyone be up for playing something this large? (I don't know how to create a poll, please can any admin do it or maybe answer in this thread)
    1 point
  22. Reconstruction of the Villa of the Lions in Ostia Antica, 3rd century BC, Italy. Illustration by Giorgio Albertini. Etruscan temple of Tarquinia called Ara della Regina (queen's altar). Built in the 4th century BC.
    1 point
  23. Replace it with wicker shields from Dura Europos.
    1 point
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