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Showing content with the highest reputation on 2026-03-22 in Posts

  1. I have a feeling steam wants 0AD on their platform, I doubt these recurrent posts are spontaneous gamers registering to make so nicely written comments, explaining the benefits it would have for an open source project.
    6 points
  2. So, uploaded DE r28 to mod.io tonight. It just needs to be approved. Thank you to all of the playtesters. There are still several things I could fix and improve for r28, but at some point you gotta move on to the next development cycle. Here's something I'm thinking of doing for Release 29 ( thanks to one of @vladislavbelov's latest pull requests):
    5 points
  3. Currently the keywords are somewhat inaccurate. I suppose if you play enough 0ad it could become a lifestyle.
    3 points
  4. Yeah I probably should save some keystrokes but I'll repeat it again here: We are not ready for the influx of new players, on a forum/lobby moderation standpoint. We are not ready for the influx of new players with the current mod situation Regarding licensing we can't link with the steam api directly we would need to make a launcher. We haven't looked yet into the specific of submitting a cross platform game. We need to take what happened other games that did https://ftp.fau.de/fosdem/2020/K.3.201/gamedev_spring_steam.mp4 into account Regarding auto updates, the game is now on the Windows Store https://apps.microsoft.com/detail/9n5vvjr2dz9w?hl=fr-FR&gl=US which i believe supports it. I've merged this conversation with the other one.
    3 points
  5. More background images.
    1 point
  6. Horseman with the axe looking a lot like Persian Hyrcanian cavalry.
    1 point
  7. De is now available through mod.io
    1 point
  8. Disculpe, ahora si me funciona el mod, siento las molestias que les haya podido provocar, por cierto, buen trabajo, seguid asi
    1 point
  9. Thanks Obelix. Further testing shows that the hotkeys do work unless there is a conflict with system level hotkeys, which override the 0AD keys. I'll figure out how to disable those. Thanks for your response.
    1 point
  10. For Map Filter you can also select "All Maps" in case you don't remember to which group the map you are looking for belongs (Default, Naval Maps, Demo Maps, Best for MP, Trigger Maps)
    1 point
  11. Early access for players testing versions R28 or R29 of the game. It's basically Petra, but with customization options and for game >= R28. Some features from Petra_Expert have been added. Added the ability to customize the bot before starting the game. Values are not saved when exiting the game or returning to the previous menu. More detailed description of parameters: Added the ability to recruit support units from houses. The number of barracks has been increased to 5. The Research Manager has been slightly redesigned (instead of searching for technologies in a cycle, all technologies are stored in the cache and selected by a direct key: name or modifier by 1 step, the cache is updated when moving to the next phase or after the construction of a building is completed). Technologies from the Storehouse, Forge, and Champions remain in place, while the rest are currently disabled. With certain settings, the bot can reach up to 200 units in 11-12 minutes of play. Mod support: r28-bot.zip
    1 point
  12. Wonder if all those new maps could be part of @andy5995's community maps mod
    1 point
  13. New background images (created using AI):
    1 point
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