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Showing content with the highest reputation on 2026-03-18 in Posts

  1. https://discord.gg/E6AMJAAq This is the link to register for my good friend sneakep's tournament (if this link expires, I'm in the Spanish group as sniper12, message me and I'll add you). I'm trying to recruit the best players, like valirahnt, wolf12, geriatrix, meisteraugust, saidrz, borg, vinme, feldfeld, and the German team like marcaurel and herkeuler. I need your help to get this announcement to these players in particular, and if you, the player mentioned, are seeing this message, please register and make this dream a reality. Let's put on the best show for this wonderful community. Please, friends, I need you to decide quickly: the deadline to register for the tournament is tomorrow. Valirahnt, if you're seeing this message, hehe, I wanted to let you know that Borg is in the tournament and is waiting for you to play 1v1, so please join and revive this community as the YouTuber you are! By the way, the matches will be streamed live by Marcaurel, Sneapep, and any other YouTubers who want to join, of cour se.
    3 points
  2. The in-game manual is very detailed about hotkeys and manual control, which is great, but maybe it could be complemented with a very short 'quick-start' section for absolute beginners? Something like: 'First steps: gather food, build houses, train workers. Unit roles: Spearmen vs Cavalry, etc.' I think it would make the game much more approachable. Thoughts? Something like that ----------------- A Beginner's Guide to 0 A.D. Welcome to 0 A.D.! This open-source historical Real-Time Strategy (RTS) game can seem deep at first, but by understanding its core principles, you'll quickly learn to build thriving empires and crush your enemies. The key is to not be afraid to experiment and learn from each match. 0. Optimal Settings for the Best Experience Before jumping in, it's worth checking the game options to ensure a smooth and comfortable experience. Graphics: If the game feels sluggish, navigate to Options > Graphics and disable "High-quality water effects" and "Shadows". This will provide the most noticeable performance boost on older or less powerful hardware . Camera Controls: By default, you can pan the camera with the WASD keys or arrow keys. Rotate the view with Ctrl + Arrow Keys or Shift + Mouse Wheel . All of these can be customized to your liking in the settings menu. Essential Hotkeys: I highly recommend familiarizing yourself with these key shortcuts right away. You can also view and customize them in Options > Hotkeys . H — Stop the currently selected units. . (period) — Select the next idle worker. , (comma) — Select the next idle soldier. Shift + Left Click on a unit's icon in a production building — Train a batch of 5 units . This is a huge time-saver! Please note, that batch size can be adjusted in settings. 1. Starting a Match and Choosing the Difficulty From the main menu, click Single-player to begin. Map Type: Skirmish map : The best choice for beginners. These maps are pre-designed and balanced, but you are free to choose your own civilization. Random map : The map layout and resources are procedurally generated. This is great for variety but can sometimes lead to unbalanced starting positions. Adding Opponents: Add one or more computer players (AI). For your first game, it's best to start with just one opponent. AI Difficulty Level: The AI in 0 A.D. is named Petra . For a new player, the choice is simple: Sandbox : This difficulty level is designed for learning. The AI opponent will not attack or expand its territory . Very Easy : Once you're ready for a bit of a challenge, this is the next logical step. Be aware that on higher difficulties, the Petra AI receives economic bonuses to its resource gathering and trade efficiency . 2. Choosing a Civilization, Match Settings, and Matchups Your choice of civilization largely dictates your strategic options. There are several unique ancient cultures from Europe, Africa, the Middle East, and Asia to choose from. Recommended Civilizations for Beginners: Athenians: A well-rounded civilization with a strong navy and an economic bonus to metal mining. They also have a unique ability to build long walls in neutral territory . Romans: Focused on a powerful and disciplined infantry. They can construct army camps in enemy territory and have access to some of the best siege weapons in the game . Some civilizations have special mobile units that can act as rally points or resource dropsites to increasing the speed of resource collection without building storehouse in the neighborhood end fast economic development. The Mauryas have the Worker Elephant, which can collect all of off resources anywhere on the map and act as builder. The Germanic Tribes have the Supply Wagon, which acts as a mobile dropsite and increase population cap (as a house) and on the further stages can even be upgraded to train workers . The Persians excel at long-term economic gain. Their unique Ice House and the upgraded Winter Palace function as passive income generators, periodically granting you a free trickle of resources without any additional effort. Try out different factions and find the one whose playstyle interests you most! Match Settings: Population Cap: The default limit is usually 300. You can leave it as is or lower it for faster, more intense matches. Victory Condition: The most common and straightforward is Conquest . To win, you must eliminate all enemy units and buildings. Other options include building and holding a Wonder for a set amount of time . Civilization Matchups: There's no strict "rock-paper-scissors" rule for entire civilizations. Instead, the counter system is based on unit types. For example, cavalry archers are strong against slow-moving infantry, while heavily armored spearmen (like those of Sparta) excel against enemy cavalry . 3. Controlling Your Units The entire game is built on a simple principle: "Select – Command" . Left Mouse Button (LMB) — Select a unit or building. Right Mouse Button (RMB) — Issue a command (move, attack, gather resources) . Advanced Control Tips: Double-click LMB on a unit to select all units of the same type currently visible on your screen. Ctrl + Double-click to select all units of the same type on the entire map . Hold Shift while issuing commands (e.g., Shift+RMB on a tree, then Shift+RMB on a guard post) creates an action queue. Your units will perform the tasks in sequence. 4. Developing Your Economy A strong economy is the foundation of a powerful army. Here's a simple 5-minute plan to get started: Scout the Map: Send your starting cavalry scout in a spiral pattern around your base to locate resources (berry bushes, animals, forests, mines) and your enemy. Start Gathering: Send all your Civilians to the nearest berry bushes (RMB). They are the fastest gatherers of fruit . Send all your Infantry Citizen-Soldiers to chop down the nearest trees (RMB). They are the best lumberjacks . Send your Cavalry Citizen-Soldier to hunt nearby animals (RMB). They are the only unit type that can effectively hunt for meat . Set a Rally Point: Select your Civic Center and then right-click on a tree. All newly trained units will automatically begin gathering wood. Train More Workers: Hold Shift and left-click on the Civilian icon in the Civic Center's production panel. Train a batch of 5. Build a House: Once you have 100 wood, select a couple of free workers, click the House icon in the bottom panel, and place it near your Civic Center. Houses increase your population limit . Build a Storehouse: When you have several workers on wood, select them and build a Storehouse right next to the forest. This drastically reduces their travel time and speeds up gathering. Key Economic Principles: Build Storehouses near resources. This is the single most important rule for efficient gathering. Don't forget food. When berry bushes run out, build a Farmstead and then place Fields on the open land nearby . Keep an eye on your population limit. The counter in the top panel (e.g., 15/30) shows how many more units you can train. If you can't train more, you need more Houses. 5. Developing Your Military Once your economy is stable, it's time to think about defense and conquest. Build a Military Structure: Your first military building is usually the Barracks. It allows you to train basic infantry. Learn Unit Counters: Spearmen are strong against cavalry. Swordsmen are strong against other infantry. Slingers and Archers are strong against slow, heavily armored units but are vulnerable in melee combat . Don't Neglect Defenses: Walls and Towers are crucial for holding off early enemy raids. Garrisoning soldiers inside towers will significantly increase the number of arrows they fire . 6. Essential Technologies to Research Researching technologies is a long-term investment. Early game technologies in the Farmstead and Storehouse that improve gathering rates should be researched as soon as you have the spare resources. Top Priority Technologies for Beginners: Conscription in the Barracks. This reduces the batch training time for infantry . Wheelbarrow and Horse-drawn Carts in the Storehouse. These increase the amount of resources a worker can carry, which is a massive boost to gathering efficiency. Advancing to the next phase ( Town Phase , City Phase ) in the Civic Center. This unlocks more powerful units, buildings, and technologies. 7. Basic Tactics and Strategies Scouting: Always know what your enemy is doing. Use fast units to probe their base and keep an eye on their army's movement. Use the Terrain: Forests can block or slow down enemy movement. Hills and high ground can provide range bonuses for your archers. Don't Forget Your Heroes: In the later phases of the game, you can recruit unique Heroes—legendary figures like Alexander the Great or Julius Caesar, Ashoka, Boiorix or King Darius (unique for selected civilization). They possess powerful auras that significantly boost the stats of nearby allied units . Hit-and-Run: Gather a small, fast force (like cavalry archers) and use them to raid enemy workers and undefended resource-gathering operations, disrupting their economy. 8. Strategic Playstyles: Rush, Boom, and More RTS games have a few classic strategic archetypes that work perfectly in 0 A.D. Rush: An aggressive, early-game strategy. You prioritize military production over economic development to launch a swift attack, hoping to cripple or defeat your enemy before they can build up their defenses. Best on small maps. Boom: An economic-focused strategy. You aim to grow your economy as fast as possible, securing multiple resources and building a strong economic base before switching to full-scale military production to overwhelm your opponent with sheer numbers. Turtle: A defensive strategy. You focus on building strong defenses like walls and towers, protecting your economy while you advance through the phases and build up a powerful, unstoppable army for a single, decisive strike. The Romans, with their army camps, are particularly good at this . Remember, 0 A.D. is a game where mastery comes with practice. Don't be afraid to lose, experiment with different civilizations and strategies, and discover your own unique playstyle. Good luck on the battlefield!
    2 points
  3. My suggestion is to separate the beginner-friendly strategy advice from the technical reference. What if clicking on the "Manual" button opened two distinct sections: "Beginner Tips" – A concise guide focused on what to do in the first few minutes, basic economy, simple unit counters, and overall strategy. "Game Controls" – The detailed reference for hotkeys, camera movement, and interface explanations that we already have. This way, a completely new player can quickly get the essential tips without being overwhelmed by a wall of text, while veterans can still easily find the specific control they're looking for.
    2 points
  4. I've posted the code here. which, as it seemed to me, solves the problem and my suggestion. He stayed here for 3 days. During this time, I have received enough training, treatment, and insults from my elders. Who, of course, knows all the 0 A.D. code and was born right on GitHub. And here's my answer: My code solves absolutely nothing. Because, obviously, it already exists in 0 A.D. I'm asking for a code that breaks the link between resources and this button. I can't get into 0A.D. 's head and show you where to cut. I'm telling you about my code now. Mind you, it wasn't you who pointed out my mistake to me. I found it myself. This explains how busy you are looking for a reason for self-regret, and not 0A.D. How highly qualified my interlocutors are. Both in the code and in the forum battles. Very low in both cases.
    1 point
  5. @seregadushkai talked to you with respect until u started to trashtalk me. if you know how to code you probably know (or can learn easy) how to make a pull request. repository is here: https://gitea.wildfiregames.com/0ad/0ad
    1 point
  6. Thanks, I thought send it all trickled back to the infantry template, and they include Citizen, i could just -Citizen. I did find the "issue" I think. The merc I were playing around with were specialized either as a mix in or their own unit, so not based off the infantry template.
    1 point
  7. The problem would be a template doing -Citizen (notice the '-') that's what it's complaining about. Adding is fine, removing non existent is not hence the warning
    1 point
  8. From Discord: FORMAT Hey everyone, this is a 1v1 tournament where there will be 2 brackets: The Winners' Bracket and The Ladder Bracket. EVERY PLAYER in either bracket will have a match EVERY WEEKEND for 4 weekends in a row. Then by the end of the tournament, everyone will have their final rank on where they finished in the tournament. There will be a live update for matches on the Google Sheet bracket that will be posted in the "bracket-and-round-discussion" channel. The top 16 seeds will begin in The Winners' Bracket. Since there are 22 players, the tournament will start by having the bottom 12 seeds compete for the 6 lowest seeds in The Winners' Bracket. The Winners' Bracket: If you continue to win, you will remain in The Winners' Bracket. The Ladder Bracket: As soon as you lose, the following week you will join The Ladder Bracket. This is where most players will be after the first round. These players will compete to finish in the highest possible rank by the end of the 4th round of the tournament. RULES Matches will be best 3/5: A player can of course resign the match early if they'd like. Map Selection: Map will always be small mainland balanced temperate. Standard settings: 200 max pop for every game and starting low resources Game Verification: All games are Rated for a bit of extra game verification. At least one spectator is strongly encouraged to avoid market exploitation and any other forms of cheating. Spectating: Spectators only chat in the observer chat. If they speak in the everyone chat after a player asks that they stop, then a player can request to remove the spec before resuming the game. Scheduling and Punctuality: THIS IS THE MOST IMPORTANT PART OF THE TOURNAMENT. Matches must be scheduled promptly and between Friday-Sunday of each week. If player one is showing a lot more availability for player two and the match does not get played, player two will be DISQUALIFIED. We are NOT going to procrastinate like the last tournament. EVERYONE PLAYS A ROUND EVERY WEEKEND The Most Important Note: You must be COMMITTED, PUNCTUAL, AND RESPONSIVE in order to play in this tournament. If you cannot be, then please let SneakEP or AlexHerbert know immediately so we can remove you from the tournament. Thank you.
    1 point
  9. but you already have Augustus... is it his friend? agrippa?
    1 point
  10. pompeii or antony? based on the background it should be one of them
    1 point
  11. 0 A.D. takes the main output that exists when it starts. So the device needs to be connected and set up before starting the game.
    1 point
  12. Ok, the bad censoring wasnt intended. I guess image got compressed when uploading and revelead. that was my bad. I do not know who he is but it's actually pretty obvious he is smurf anyways. Yeah, maybe I wouldn’t change the balance. Balance depends on several factors. But I’ve seen the advantages your mod provides in critical moments. I’ve seen regular players substantially improve their unit production and become very competent cavalry raiders. I’ve seen players being attacked and defending themselves while the trainer keeps producing units for them, even in moments when it would be humanly impossible for anyone to assign perfectly calculated batches while having to defend on the battlefront or raid the enemy’s base. For me, the facts are clear: in critical moments where every second counts, where good battle micro makes the difference, and where fast repop is crucial, your mod maintains unit production almost perfectly without moving a single finger.
    1 point
  13. Hola moderadores, Le escribo para denunciar al jugador RevengeOfPimpalas (rango 1191) por una violación de los Términos de uso con respecto a los partidos clasificados 1vs1. Contexto del incidente: Este partido fue una revancha entre nosotros. En nuestro juego anterior, perdí y actué de manera justa al renunciar y darle los puntos de victoria. Durante este segundo juego, iba claramente ganando. Sin embargo, el jugador se negó a ceder. Me presionó para que "renunciara" con excusas como "tengo que ir a dormir" y "necesito orinar". A las 20:02, en lugar de renunciar, simplemente se desconectó ("ha dejado el juego"), negándome los puntos de victoria. Pruebas aportadas: Registros de chat: capturas de pantalla adjuntas que muestran la conversación donde le recuerdo: "Te di la victoria la última vez, hermano" . Prueba de desconexión: captura de pantalla que muestra el mensaje del sistema cuando abandona el juego. Datos de repetición: he incluido el commandsarchivo de la carpeta de repetición 2026-03-02_0003para verificación técnica. Como se indica en las reglas del lobby, abandonar una partida 1vs1 puntuada sin renunciar constituye una infracción. Solicito que se revise este caso para garantizar la equidad en la comunidad. Gracias por su tiempo.
    1 point
  14. mycenaeans_basic_mod.pyromod Use this file instead. If you have 0 A.D. Installed you only need to double click.
    1 point
  15. I played around with the obstructions a bit, you can have boats and units go under it. Includes the modded Death Canyon map so that you can try it :-) https://www.mediafire.com/?y3jyaadyhjqmpnh Nice tents, already saw them on svn a few minutes ago xD
    1 point
  16. I had some time left (no tutorial sheets yet ) so I modeled a Roman bridge:
    1 point
  17. IIRC we tried to update it, but it changed directions so many time that everything was broken again and again. I wouldn't mind seeing it up to date or helping a bit.
    0 points
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