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Showing content with the highest reputation on 2026-02-28 in all areas

  1. "Name": "Ritualistic Exercise", "History": "", "Description": "Citizen-Soldiers +40% health and +50% melee attack hack damage." isnt it supposed to just be civilians? Cause the Citizen soldiers sure as heck dont get 40% health and attack hack dmg. They would BE OP.
    2 points
  2. It's a conspiracy and @AlexHerbert is in on it too
    2 points
  3. I’m just convinced that you edited your original message to try to make me look bad
    2 points
  4. For what I can tell he's just shift clicking super fast. (you can hear the multiple answers from the unit) EDIT: if you are wondering how he place houses without resources is because in a23 Ptol houses were free
    2 points
  5. Something like that was planned in the past, but it comes with other issues https://code.wildfiregames.com/D1746
    1 point
  6. Hi, I was thinking, and as I saw in other game, it would be great to have a small on-screen network "box", (maybe in the same box of FPS counter,) showing real-time ping or latency during multiplayer matches. This would help players quickly see if there are network issues.
    1 point
  7. Hi AlexHerbert, thank you so much for the video. I will try the "counter" in a few moments. Will report back with the results. Cheers!
    1 point
  8. Yeah that Hoplites spam is a nightmare, that's why I made this test
    1 point
  9. @ShadowOfHassen is working on it. I need to rebase a few things
    1 point
  10. @chrstgtri think you missed my message
    1 point
  11. The missing context here is that houses used to be free for ptol, so Vali was just placing them as fast as he could at the edges.
    1 point
  12. The connection issues I was talking about should happen in the first 4 min. and I'd expect if 2 players recognize this to just abort the game on equal terms. More frustrating its at >8 min. I also like the way lichess handles it. Its server hosted, but apart from that, if one player disconnects, a timer counts down "1:30" and if its run out, the remaining player has the option to claim a victory or draw. He also has the normal resignation option. For 0 A.D. if one player drops, and the remaining player is fair, I'd like some options, like claim victory, resign, abort (draw), spoil scores for a better decision or choose decide by score (blind without knowledge of it).
    1 point
  13. BTW, looking back game graphics looks so so good now compared to a23. It's so beautiful
    1 point
  14. ModernGUI R28 Update : The top panel is now resizable and support 4 presets that renders well Snapping walls (and palisades) now support snapping to other buildings better More stats, more tooltips, better panels! Direct Download link mod.io GitLab
    1 point
  15. @Seleucids I know you are busy in the weeks, so I decided to take a look into autociv current issues. Below a version build from what you already fixed with : Fixed autoconfig (the couple comment above should be addressed with this) Fixed overlay Some other details, i also added finished adding some options for custom the overlay (make less stats for example) autociv.zip
    1 point
  16. @leopard reintroduced random positions in his mod https://mod.io/g/0ad/m/mainland-twilight . It's basically feldmap scripts but with random position as variant, and other cool variants as well. The only reason we don't use this over feldmap in the online community is pure habits and because we are sheeps.
    1 point
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