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Showing content with the highest reputation on 2025-10-10 in all areas

  1. This mod allow snapping walls to any buildings (or entities like mineral deposits), increasing drastically their potential utility by making sure to leave no gaps, and/or speed at which you can place them. Walls.. That snaps... I did my best for the behavior to be simple and intuitive, but there are still a couple compromises that were done. Also there are vanilla flaws with wall placements that I couldn't address. Compatible mod (can be enabled in MP) Works with other mods I tested that modify inputs (autociv, customtrainer, moderngui) SnappingWalls.zip
    7 points
  2. I would say @Vantha's PR for campaign UI would have to be merged so we could have some form of narrative, then if the mod author is willing this may be a good first campaign to work on polishing.
    1 point
  3. 1 point
  4. Here is a sneak-peek at what I am currently working on: the Kokiri. Basically, for those of you who don't know Zelda, the Kokiri are a group of children who fled into the forest to escape the wars raging across the land. There, they became under the protection of the Great Deku Tree, which is a giant, sentient tree with magical powers. Under his power, they never grow old, remaining eternally care-free and happy. However, if they were to leave the forest, and so also leave the Great Deku Tree's sphere of influence, they would begin to age once again. At the moment I only have a few units, their houses, and their civic center done, so no release yet, but check out these picks:
    1 point
  5. The difficulity is of course the actual game mechanic: a building to walk on, not like a wall, not like a field. For sure not easy to implement, hence this might remain a dream. Ah - one more I remember from Settlers 5 that was fun: - tunnels/caves - you could discover and enter them, and then surface again on another place on the map (teleporting is a feature we have already iirc). Of course this works for both sides. To add more fun, the entry would be blocked by stone (a stone quarry). Once the stone is removed you have a secret passage to another part of the map. Watchout - it can also be used by your adversary if he discovers it!
    1 point
  6. If I may dream: Walls that protect against projectiles if behind a wall, except for "artillery" Abitlity to build a bridge (Settlers 5 had that) - this could preconfigured sites on the map where the path crossing a river or so is initially blocked (like a closed locked gate) but "somehow" indicating a bridge could be built here. Building a bridge basically means creating a building animation and when finished opening the path ("unlocking the gate") thus allowing crossing the bridge - similar to opening a gate in a wall or palisade. The mechanics must however be inverted: default closed for everyone. Only if the bridge exists the path is open - but for everyone. Interesting gameplay could be that you could destroy bridges as well thus closing the path again. Ability to build roads that have a speed aura for everyone following them. Adding water as a kind of resource - i.e. building a field in the desert does not make much sense unless you are close to an oasis (open water body) or build a well or fountain to get water from underground (romans of course build aquaeducts ). Crop yield could be low if no water with a limited lifetime of the field, and high if water is provided by a nearby source. For existing maps, the well house is the only possible source of water. For new maps, an area around water bodies (oasis, rivers, lakes, ponds...) could be defined that allows farming. On desert maps this could force players to fight for water access.
    1 point
  7. There should be other ways to win, such as a victory through trade influence. You initiate trade with a neutral faction (it doesn't need to be on the map), and the more resources you give them, the faster you achieve victory. There could also be a fifth resource, something like glory, where the player achieves victory if they reach a certain number. Glory could increase with a number of kills, territory size, etc.
    1 point
  8. Macedonian girls are voluptuous
    1 point
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