Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 2025-10-04 in all areas

  1. I'd honestly like to introduce the promotion upgrades as seen in DE. Probably double the base XP needed to promote, then introduce techs that promote them all to the next rank for a cost. That way you don't lose auto-leveling, but you can have the techs that introduce progression. Perhaps standardize it thusly: All C-S classes get the Advanced Rank promotion tech, but each civ only gets the Elite Rank promotion tech for one C-S that's their signature C-S unit. Hoplites, for example, for Athens and Sparta, Archers for Persia, Swordsmen for Republican Rome, etc.
    3 points
  2. This would be pretty epic, I always wished we could build the bridges from the scenario editor is Age II. Roads would be an interesting feature, most useful I think for shifting forces around your territory I would think, though aggressively building a road into your opponents land would be terribly funny as well
    2 points
  3. Engine Optimization Single-player Campaigns Add one or more story-driven campaigns (with cutscenes or narration). Create tools/scripts to make it easier for the community to build their own campaigns. Enhanced Single-player Experience AI that feels more “human,” capable of using varied strategies. Mission objectives, scenario-based skirmishes, and solo challenges. Proper Translations Finalize and unify localizations (French, Spanish, German, etc.). Fix historical or linguistic inconsistencies. Improved Map Editor Simpler and more intuitive interface. Built-in scripting tools for advanced scenarios. A curated library of community maps highlighted within the game. New Ideas and Configurable Options Alternative game modes (army fight, survival, last man standing, economic domination…). Switchable options in the match settings (weather, limited resources, special rules). More "fun settings" to add variety and replayability don't copy AOE 2.
    2 points
  4. There should be other ways to win, such as a victory through trade influence. You initiate trade with a neutral faction (it doesn't need to be on the map), and the more resources you give them, the faster you achieve victory. There could also be a fifth resource, something like glory, where the player achieves victory if they reach a certain number. Glory could increase with a number of kills, territory size, etc.
    2 points
  5. I struggled with trying to understand why this game felt weird when compared to other similar titles. For a while now I thought that this weirdness comes from the Citizen Soldier system, but it's not it. The weird part is that your units don't progress. Yes, many of them have ranks and get cooler looks as they go up in rank. But, it's the same unit in the end. A Hastati is always just a Hastati (unless you upgrade him to a Centurion, a rare example of unit progression). In "Age of" games, you get unit line upgrades. Militia upgrades to Man-at-Arms, which upgrades to Long Swordsman, etc. Scout Cavalry upgrades to Light Cavalry, which upgrades to Hussars. You get the picture. There isn't that familiar upgrade icon below the unit. We do have unit classes, and this helps to differentiate civilizations. But, for me at least, the unit upgrade system is what the game (intentionally) lacks.
    1 point
  6. It occurs to me to combine a farm with a corral, instead of harvesting, you extract milk from the animals and they eat grass. The harvesting mechanics are similar to those of a farm. But you can bring goats inside to generate food. You'd need workers like a farm. The 0AD ones could be bigger, it could be used to give bonuses to the horses (cavalry).Extra population capacity much more than a house if you house horses.
    1 point
  7. I suppose your best best would be to dig up the code for the autociv mod, or one of its successors. However because the code is gonna be running on all the players, you gotta be careful with not creating a loop.
    1 point
  8. Yes, I love your animals, I would love to have you send them to me!
    1 point
  9. https://en.m.wikipedia.org/wiki/Hanyusuchus https://en.m.wikipedia.org/wiki/Northern_Sumatran_rhinoceros
    1 point
  10. Sorry if this sounds like a ridiculous idea, but since 0AD is a historical civilizations game, I am making a mod to explore Early Hominids in Africa, I think it would be cool to explore the lineage of our ancestors evolving in prehistoric Africa, in a mod, Sorry if sounds like a ridiculous idea, but I am doing this mod so I can not only make a mod for 0AD of this, but to allow me to explore early hominids and make some interesting models, and landscapes in Atlas and Blender, just thought I would tell you guys I am in the works of making this, any ideas are welcome for this project! Now I already have the plans laid out of how to portray them in a mod, but I am making different maps based on location and research of where they evolved in, and what weapons and tools they used, I am also using mixed textures of real animal images obviously using CC-BY-SA and Public Domain to create Mammals that lived alongside our ancestors. But yeah I am in the early stages of this project, and I hope to eventually release it after the loads of research I am doing to apply with the 0AD engine's limitations, but I am a huge expert and really into research on early hominids, and I look forward to sharing some pics with you guys, I look forward to your ideas and I will be showing some pics soon!
    1 point
  11. yeah, i saw the list; i was just giving my own suggestions that could be used to amend the list with new critters. of the ones i suggested, id simplify it down to:African Wild Dog Armadillo Beaver Bison Capercaillie Cassowary (?) Chimpanzee Eland Giraffe Kangaroo (?) Leopard Seal (?) Llama Musk Ox Opossum Orangutan Pangolin Penguin (?) Platypus (?) Raccoon Rattlesnake Raven Saiga Tapir Wolverine i attached (?)'s to the Australasian and Antarctic animals because, even in the scope of maps included just for fun (like the polar ones) those ones would be less likely than an American or Far Eastern environment. as an aside, i would also recommend looking at other RTS games and cross-comparing animals from those games with your own. for example, AOM had a crowned crane as well as sharing alot of animals that you have listed also, i thought you were also planning to include a dragon for a special random map?
    1 point
×
×
  • Create New...