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  1. Hi @Fabius I see the suggestion. However, in my opinion, the romans' relatively simple unit roster is important. Civs should have different strengths and weaknesses, and part of that is having an incomplete roster. Depending on how unit balance evolves going forward, there may be a need for the romans to get a different ranged unit, but for now I don't think they need it. I worry that adding extra units creates kind of a situation like mace currently, where they are very good at a lot of different strategies. If the range is really crucial, using bolts is a good choice.
    3 points
  2. 2 points
  3. The idea of a scout unit that can camouflage when it’s not moving sounds cool, kind of like a hunter or assassin. It should only be visible when it’s moving or attacking, and only to units close to it or other spies.
    1 point
  4. Thanks for the explanation. That’s more appealing than how you initially explained it and I could be in favor of something along the lines of what you say above. One suggestion I would have is to add a reduction in research time tech. That could open up some new build orders. For example, a player could choose to build only one blacksmith since the techs will research faster, so more diverse buildings will now be built. Alternatively, a player could build multiple blacksmiths and use them to guarantee that they have the best military techs for a p2 push. I think it probably also makes sense to make the library available in p1. That way players could really dive into the economic vs military strategy in p2. Otherwise p2 remains a transitory phase without a lot of action.
    1 point
  5. 1 point
  6. Need more info on why Marian Reforms is strong in 1v1. The main draw is still onagars I would say, not the ranked up troops since you can already get second rank troops from the castrum in second age. And you have to put up with the economic restructuring that reforms bring too. I would very much like current siege pop left as is. Some more interesting general siege techs would be nice though, like something to increase splash damage or add a burning effect like we have on Iberian fire cav. Honestly it would be cool if we had a return of the A23 style roman scorpio that was packed on a donkey instead of in a cart like everybody else's. Maybe give it a little differentiation like make it weaker and cheaper than the normal bolt thrower but have it more manoeuvrable. Kind of like the abus gun the Ottomons have in Age III.
    1 point
  7. I get that it sounds that way, but the way we did it* actually gives the player more agency while making the library not quite as powerful as a full p2 variant, but still more useful as in vanilla. (* we put a tech for each "category" of techs in the library; "Gather scrolls on military knowledge", "Gather ... economic ..." and "Gather ... general ...", where each of them applies the reduction to the relevant area. That way, the player can choose what is more important right now/for his gameplan. But each unlock tech in the library takes 60s i think, so by the time you got all three youre already in p3, at which point the library is as useful as in vanilla)
    1 point
  8. @TheCJ @BreakfastBurrito_007 Yeah, I’m not sure the library as it currently exists—a straight resource reduction—even makes sense. It might make sense to change it a bit. Making it the same but behind other techs that you have to research just sounds like making changes to make changes.
    1 point
  9. No names have been mentioned.
    1 point
  10. Aslan quit a rated 1v1 without resigning commands.txt metadata.json
    0 points
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