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Showing content with the highest reputation on 2025-05-26 in all areas

  1. No counter if you play romans , you should find another way than fight Produce gladiator unit, the special unit roman in the secret building ARENA, they have a bonus against all champions but you can only produce 20 by building. --- This Selucid/Persian champion makes no sense. It costs 10 more metal, but it has 3 more range and additional resistances (Kush, Ptol, Macedon, Gauls, Han, Carthage). And since we wanted to unbalance as much as possible, we also added the possibility of having a technology that increases health by 20% for these two civilizations. Their only drawback is their slightly reduced movement speed; I don't think it's enough to balance the unit with other equivalent units. I also won't go into the topic of hero bonuses or population. The Selucids are OP, but the Persians are their OP big brothers in Cav. You can have 20 more guys in your economy to spam the best unit in the game, in addition to having better heroes and discount on stables building. If you play CAVs, the Persians are better; if you don't, Selucid CAVs. So even if you manage to match your opponent's numbers, you'll be at a disadvantage because this poses a major balance issue. This is especially true for maximum population. I've said this before, but knights can overlap excessively and will concentrate their attack on a small number of units.
    2 points
  2. Hi everyone, We are preparing the first "patch release" of 0 A.D., now that our workflow allows us to do that. We need your help testing it! What is a patch release? A patch release is a minor release of 0 A.D., bringing a few selected fixes from the development version into the latest release of the game. All fixes of the patch release are already present in the development version (the future Release 28). There are two important aspects to a patch release: Patch releases are OOS-compatible with major releases. If your friend has not heard about the patch release, or cannot install it for whatever reason, they should still be able to play multiplayer with you. This limits the kind of fixes we can include in a patch release. Patch releases are prepared on the side, and do not take precedence over our work towards the next major release. We prepare and provide patch releases as our resources allow. This limits the scale of the fixes we can include in a patch release. What is the current status of A27.1? We have setup all the infrastructure for generating patch releases, and a first testable version is ready for you. In A27.1 are included: a fix for the large performance issue observed by some players on older hardware several small performance improvements in the calculation of simulation hashes (related to multiplayer stuttering) fixed support of Windows 7 a fix for modifying your lobby password when you have an uppercase letter in your username a fix for the distorted 3D models with GPU Skinning fixes for crashes with Vulkan and/or with GPU Skinning a fix for changing player perspective in replays a fix for an out-of-memory crash in the JS engine when generating random maps a fix for the game crash on pressing Fn key a fix for a crash in Atlas when the map generation fails a fix for a memory leak in the renderer fixes for multiplayer port forwarding package fixes for Linux desktop environments various build fixes for Linux (some sent by package managers) A27.1 will not include: a fix for the Britons OOS on rejoin: unfortunately it would make A27.1 incompatible with A27 (against rule 1 above) any modification of simulation hashes: it could remove stuttering entirely, but it would make A27.1 incompatible with A27 (against rule 1 above) incremental simulation hashes: those improve stuttering as well, but are too complex to backport (against rule 2 above) How can I test it? You can download the release bundles of A27.1-RC0 at https://releases.wildfiregames.com/rc/ Please report below any crashes or new issues (that weren't already present in A27, unless they are listed as allegedly fixed above). Thanks for your help and support!
    1 point
  3. Hmm ok, wait reduce fire rate meaning less time inbetween or reduce it even slower? reducing it slower u wouldn't want to decrease dmg? i think accuracy, they should still probably be most accurate ranged weapon, but i guess things to think about and play around with.
    1 point
  4. where do you copy, unzip this to?
    1 point
  5. Based on numerous requests, I went ahead and made a mod to add 2 genders to "Citizens" in the game. It is based heavily on my work on Delenda Est. The Two-Genders mod does not change any stats, only converts the "Female Citizen" unit to a unit that uses Female and Male actors. The only civ that keeps Female Citizens is Sparta in this mod. It is compatible with Alpha 24 and can be tested by anyone with that release. If successful, this may be folded into the main game's repo at WFG's leisure and discretion. DOWNLOAD THE MOD HERE, FROM GITHUB.COM: https://github.com/JustusAvramenko/0-A.D.-Alpha-24---Two-Gendered-Citizens I will maintain/curate the mod and commit fixes for any problems you guys may find. Also, if you are familiar with GitHub, feel free to submit Pull Requests to the link above.
    1 point
  6. I don't see the arena building, how can I create one?
    1 point
  7. Crossbows have higher dps than slingers. The problem with xbows is overkill.
    1 point
  8. If we change the 3th heroe of Maurya and we imagine some little change maybe we can remove the 10% POP. For example : -Maurya can build the building for train heroe in P2. in that way they have a better boom with discount tech and time reseach. Or they can use the other heroes for other strategy. -The 3th heroe we give something related to armor or attack damage. But the unit is still on foot for increase the infantery army option. +2 armor infantery or 20% attack damage in circle for infantery. They do not depend on stone.(bad on some map but good in basic map, focus more on wood tech) The place keep the territory, that unique. And the worker elefant too. Btw the food collect rate for cav is too op, we should nerf it a lot. 5x is incredible. We should have X2 for all units. No reason a cav collect faster, the unit is already faster.
    1 point
  9. Hi @Grautvornix, I have updated the mkensis executable on the builder for installers. I have generated a test installer for the upcoming 27.1 release. Could you try and see if this one starts? https://jenkins.wildfiregames.com/job/0ad-patch-bundles/13/artifact/0ad-0.27.1dev-win32.exe
    1 point
  10. Gladiators have evolved considerably, and the ones we know best are from the imperial period. There are a few books on the subject: Plates and descriptions: Plates and descriptions: Plates and descriptions: Bonus: I hope you find it interesting
    1 point
  11. i mean the whole point of your base is to defend it as much as possible, if the radius applied anywhere then yeah that would be OP but since it would only be within territory that would be fine
    1 point
  12. As I also mentioned it here, Blender won't support Collada anymore in version 5.0: https://devtalk.blender.org/t/moving-collada-i-o-to-legacy-status/34621/79 > Blender 4.5 (LTS, supported well into 2027) will be the last release to have Collada Import/Export built-in. Blender 5.0 will remove Collada support. > Interested people of course can write an extension/add-on for Collada I/O, as discussed above. > For people who can move on, glTF, USD, or heck even FBX are much better and widely supported replacement formats of roughly comparable feature set. For people who can’t move on from Collada… well, maybe writing a Collada extension would be a way to go. Or, keep a 4.5 (or older) version of Blender around just for import/export purposes.
    0 points
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