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Showing content with the highest reputation on 05/26/25 in all areas

  1. Hi everyone, We are preparing the first "patch release" of 0 A.D., now that our workflow allows us to do that. We need your help testing it! What is a patch release? A patch release is a minor release of 0 A.D., bringing a few selected fixes from the development version into the latest release of the game. All fixes of the patch release are already present in the development version (the future Release 28). There are two important aspects to a patch release: Patch releases are OOS-compatible with major releases. If your friend has not heard about the patch release, or cannot install it for whatever reason, they should still be able to play multiplayer with you. This limits the kind of fixes we can include in a patch release. Patch releases are prepared on the side, and do not take precedence over our work towards the next major release. We prepare and provide patch releases as our resources allow. This limits the scale of the fixes we can include in a patch release. What is the current status of A27.1? We have setup all the infrastructure for generating patch releases, and a first testable version is ready for you. In A27.1 are included: a fix for the large performance issue observed by some players on older hardware several small performance improvements in the calculation of simulation hashes (related to multiplayer stuttering) fixed support of Windows 7 a fix for modifying your lobby password when you have an uppercase letter in your username a fix for the distorted 3D models with GPU Skinning fixes for crashes with Vulkan and/or with GPU Skinning a fix for changing player perspective in replays a fix for an out-of-memory crash in the JS engine when generating random maps a fix for the game crash on pressing Fn key a fix for a crash in Atlas when the map generation fails a fix for a memory leak in the renderer fixes for multiplayer port forwarding package fixes for Linux desktop environments various build fixes for Linux (some sent by package managers) A27.1 will not include: a fix for the Britons OOS on rejoin: unfortunately it would make A27.1 incompatible with A27 (against rule 1 above) any modification of simulation hashes: it could remove stuttering entirely, but it would make A27.1 incompatible with A27 (against rule 1 above) incremental simulation hashes: those improve stuttering as well, but are too complex to backport (against rule 2 above) How can I test it? You can download the release bundles of A27.1-RC0 at https://releases.wildfiregames.com/rc/ Please report below any crashes or new issues (that weren't already present in A27, unless they are listed as allegedly fixed above). Thanks for your help and support!
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  2. I don't see the arena building, how can I create one?
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  3. Crossbows have higher dps than slingers. The problem with xbows is overkill.
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  4. Hi @Grautvornix, I have updated the mkensis executable on the builder for installers. I have generated a test installer for the upcoming 27.1 release. Could you try and see if this one starts? https://jenkins.wildfiregames.com/job/0ad-patch-bundles/13/artifact/0ad-0.27.1dev-win32.exe
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  5. Gladiators have evolved considerably, and the ones we know best are from the imperial period. There are a few books on the subject: Plates and descriptions: Plates and descriptions: Plates and descriptions: Bonus: I hope you find it interesting
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  6. As I also mentioned it here, Blender won't support Collada anymore in version 5.0: https://devtalk.blender.org/t/moving-collada-i-o-to-legacy-status/34621/79 > Blender 4.5 (LTS, supported well into 2027) will be the last release to have Collada Import/Export built-in. Blender 5.0 will remove Collada support. > Interested people of course can write an extension/add-on for Collada I/O, as discussed above. > For people who can move on, glTF, USD, or heck even FBX are much better and widely supported replacement formats of roughly comparable feature set. For people who can’t move on from Collada… well, maybe writing a Collada extension would be a way to go. Or, keep a 4.5 (or older) version of Blender around just for import/export purposes.
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