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Showing content with the highest reputation on 2024-12-29 in all areas

  1. My stance would be: less quantity, more quality. As of Alpha 27 0ad will ship with 157 (!) maps. While I believe a big map pool is good, 157 is too much in my opinion. I'd prefer something like ~100 maps in the base game. An easy step to decrease the number of maps would be to eliminate duplicates. For example there are three "Azure Coast" maps and three "Corinthian Isthmus"/"Isthmus of Corinth" maps right now.
    4 points
  2. Let's discuss how to use our featured wonders, the big and majestic ones. Ideas range from map proposals to game modes, scores, etc. The idea came from this discussion, but I want to focus on the new statues and other unused buildings.
    1 point
  3. https://riseofnations.fandom.com/wiki/Terra_Cotta_Army
    1 point
  4. Right, so a Scenario that we can craft to replace all the garbage scenarios currently in the game. A few scenarios with triggers and objectives can replace all of the barely playable scenarios we currently have.
    1 point
  5. For now, a couple of skirmish or scenario maps can have them, but the end goal would be a "Wonders of the World" capture the wonder game mode. Where, as @Stan` suggests, random maps could spawn a random "Wonder of the World" at the center of the map which can be captured to win the game if that game mode is selected by the host. My plan would be for these to be the wonders that aren't built by players. So, the Temple of Artemis, Pyramid of Khafre, Colossus of Rhodes, Hanging Gardens of Babylon (replaced as Persian wonder by the Apadana of Darius whenever i can get someone to model it), the Ishtar Gate (needs a more elaborate model), Mausoleum of Halicarnassus, Stonehenge, Uffington White Horse, The Great Sphinx of Giza, et al.
    1 point
  6. Capture the colossus would be a nice gamemode. It would try to spawn at the center of the map (or at a carefully chosen place replacing some special entity)
    1 point
  7. What about the defense of Rodhes?
    1 point
  8. I'd like to make these more interesting. I'd like to add Wonders of the World to some maps and make them different and unique. This one I would rename to "Capture the Colossus." And here's another idea
    1 point
  9. +1 (emphasis mine). I'd go even fewer, but I like where your head is at. Many of the scenario maps are (now irrelevant) demos or unplayable. And if we aren't presenting some kind of quality scenario to the player, then why should it be there? We could endeavor to create maybe 3 quality scenarios to choose from, each with some kind of interesting and well-made standalone story or historical narrative to play out. You don't need more than that to showcase the feature. Part of what makes the 157 maps problematic is the overwhelming amount of choice. In addition to #7271, something I would really like to do is be able to combine some skirmish and Scenario maps together into one "choice" in the UI. So, let's say you have 2 nearly identical maps, but one map has 2 players and another map has 3 players. Good examples of this are the "Cycladic Archipelago" skirmish maps. There is a 2 player and a 3 player variation of this map. So, what we'd do instead is present it as 1 choice in the map list or in the map screen instead of 2, and then in match setup where you can choose the number of players you can choose 2 or 3, just like when choosing the number of players in a random map. The game then will launch the proper map based on the number of players chosen. We can do this with json files, which combine multiple maps into 1 choice: { "mapName": "Cycladic Archipelago", "mapFiles": [ "skirmish/cycladic_archipelago_2p", "skirmish/cycladic_archipelago_3p" ] } We may have to add a line to each of the map xml files, so that they aren't presented separately: "MapCombination": [ "cycladic_archipelago.json" ], But I'm not sure if that last bit would be necessary or not. And terminology can be something more logical, I'm just throwing this together as I type. So, then when you go to choose a map in the Ui, you aren't overwhelmed with choice; a bunch of maps have been combined for you.
    1 point
  10. I would have to use it on my second cell phone, because my WiFi is not very good at the moment. Because it doesn't come directly from the cable but from the 4G signal. Maybe that's why the FB Business app is failing.
    1 point
  11. The good thing about the FB business app, is that it allows you a lot of control and you can post things simultaneously to both your FB and Instagram accounts. You can create ad campaigns and schedule your posts to hit at specific times when your followers are most likely to see it. Some very nice tools indeed.
    1 point
  12. As far as I'm able to tell, there is no evidence for Mastia being situated on the exact peninsula. The argument is that, firstly, if he could Hasdrubal would likely have founded the city on an existing settlement rather than building it from the ground up, simply because it'd save a lot of time, effort, and resources. And secondly, given how naturally well protected the spot is, it's unlikely that the indigenous (Tartessian) tribes wouldn't had made use of it in some way before the Carthaginians arrived. In any way, Hasdrubal's encounter with the local tribes were mostly friendly and he was known for favoring diplomatic measures over military ones. That's why he is called 'the Fair'. I wrote an outline for the very first scenario a few pages back: And this is my old plan for the next three scenarios: The question is whether, and if so, how to exactly embed Mastia into our story? To get back to the map, how do you think the textures fit together? How noticeable is the mix of two biomes?
    1 point
  13. Well with this feature we could only keep the one with the most players https://gitea.wildfiregames.com/0ad/0ad/pulls/7271 There was also https://code.wildfiregames.com/D4127 which could be nice.
    1 point
  14. Objectives: defeat Iberian settlement, destroy CC or capture CC. Then build walls, build a Mining building ( warehouse) collect silver from local mine. Build a market. Cr are a trade route. +++++ Opinions?
    1 point
  15. https://gitea.wildfiregames.com/0ad/0ad/wiki/GettingStartedReinforcementLearning
    1 point
  16. A variation with the statue affected by the salinity and humidity of the sea.(Yeah like Liberty statue).
    1 point
  17. Colossus of Rhodes complete, by @nifa
    1 point
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