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Showing content with the highest reputation on 2024-12-25 in all areas

  1. Has anybody used an AI application to get gameplay answers? "X" formerly Twitter now allows you to use Grok to get answers. I asked the following question: "In the game 0AD can healers heal from inside a building?" Question: "In the game 0 AD should healers go with the troops into battle?"
    3 points
  2. I'd say it's wrong. But I agree about the second answer, probably because they
    2 points
  3. How do we deal with YouTube videos with emojis?
    1 point
  4. Actually, the real key (I think) w/ this game in general is to plug some type of LLM that understands the game state (from the discovered minimap) and append it to all of Petra AI managers @ https://github.com/0ad/0ad/tree/master/binaries/data/mods/public/simulation/ai/petra I studied this for a long time and had a working copy w/ Hannibal at https://github.com/0ad4ai/ Basically (from high level) on every tick you are asking each "manager", look at this photo (overhead minimap) and tell me best values for next action, but there are certain strategies that involve more cycles at every tick so you have to wait and it never makes a move or takes too long (ie "thinking"). I have a lot of respect for developers of Petra/Hannibal and got hung up on really complex questions like what you posted, especially when it came to AI to AI in https://github.com/0ad/0ad/blob/master/binaries/data/mods/public/simulation/ai/petra/diplomacyManager.js ("should I ally/neutral/enemy with you?") I think what is fascinating is that the LLM (either OpenAI/Gemini) do have military strategies baked in (from reading nearly everything) and understand 0AD manual/game setup. The trick is just formatting it back from that API to actions (maybe w/ the RL ports). I am sure Starcraft2 RTS AI folks do this all the time but I find 0AD resources much simpler to work with.
    1 point
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  6. Joyeux Noël Merry Christmas Feliz Navidad
    1 point
  7. I think it's a mistake to take campaigns like those from starcraft or aom as a model for a historical game like ours. it can be quite awkward to attribute to historical characters narrative roles, including personal drives, flings and fights, character arcs and plot twists. The main selling point for historical RTS is to give players the chance to reenact big historical moments. Impervim GBOR understood that and introduced their scripted scenarios with effective short videos: https://youtu.be/9KNsYGoogxY?si=Cn6NvHu8nIb3aOOr Inside the scenarios, there are dialogues, but they are relevant for the game mostly, not for the story or for narration.
    1 point
  8. This information needs to be updated. The current link to the updated SVN is the following: https://svn.wildfiregames.com/nightly-build/trunk
    1 point
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