Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 2024-11-27 in all areas

  1. Decreasing speed will look weird in my opinion. An alternative way to get at this is to make cav harder to mass. Make their train time longer and/or increase cost. The fact that players will just stop booming around 160 pop so that they can fill it with cav says that inf doesn’t attack fast enough to punish the player that purposely stops making pop. I’ve been saying this for awhile. I still think the tank problem exists in com mod. Cav of any type should not be able to run into spears without fear. I’m fine with champ cav being able to tank against sword or range as champ cav is supposed to easily kill those units. But spear is supposed to be the counter now, which just isn’t the case
    3 points
  2. Here we can see the sniping fail and giving half of the army the order to attack a field
    1 point
  3. Here is a mod which colorizes the attacker (green) and the target (red) of the selected player in a replay. It goes OOS, but you can click the warning away. Don't use it in games or as a spectator of live games though. The code is from elexis, I only packed it in a mod. I viewed some games. I the fast sniping of sanafur and Stockfish is done by -the firmware of the mouse -or some software that translates a held key While they hold this clicker-key, the repeated mouse clicks are automated in a high frequency. They can move the mouse meanwhile fast over units that shall be sniped. Depending on the speed of the cursor movement a target can be assigned a different number of attackers. The targets are quite near of each other. The attacking units are random from the army (with big gaps). The sniping is not so sophisticated, like choosing wounded units and assigning correct number of projectiles to take one out, as one would expect from a script. The clicking is done in combination with held ctrl-alt key. Ctrl has the effect that the attacker will attack a unit when clicked on it, but when cursor goes over a spot over the ground the unit gets a attack-walk command and thus attacking the next target. This is not harmful like a walk command which would have been send without the ctrl button. Alt gives the command to only one unit per click and removes it from the selection. When the attacked army is on a field, the attack-work does not work but rather the field gets attacked by a lot of units. You can see in the following plots that sanafur and Stockfish gives a high number of attack-walk commands during sessions of sniping. Not in every game, but usually. So occasionally they can hover over good selectable units. This is a form of cheating and abuse. E.g. in minecraft one can get a benefit by clicking fast, see: https://cpstest.org/kohi-click-test.php attack_viewer.zip
    1 point
  4. I know but it's blocked by a Gitea bug leaking personnal information. It will be fixed in 1.23*
    1 point
  5. The 'Revision Log' panel on the play0ad.com website is outdated (still linked to trac). It gives the impression that development has stopped since August.
    1 point
  6. Excellent change, bro. Thanks for taking feedback.
    1 point
  7. The blue is better and the red is more associated with stopping something. Before, it was maybe seen as good vs bad.
    1 point
  8. In its prime, Cahokia was a prosperous city with a population similar to London’s. But this sprawling Native American metropolis from the Mississippian culture vanished long before Europeans arrived in North America. What happened? This Indigenous city’s enigmatic rise and fall has inspired countless theories and has long captivated the imaginations of archaeologists. And now, cutting-edge scientific research offers a glimmer of hope in unraveling the mystery of Cahokia's disappearance.
    1 point
×
×
  • Create New...