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Showing content with the highest reputation on 2024-11-10 in all areas

  1. I am in the process of retweaking things that I think will make the game a little more historically accurate and help each civ be a little more unique. Ive worked on Sparta, Hans, Kush and Maury. I've also retweaked all units: I'm attaching two pdfs for people to look at. For exmaple the game has bow projectile speed faster than xbow. My understanding was xbows shoot a lot faster (and thus are more accurate.) So i changed the projectile speed and spread to hopefully match that. Some other examples. I read that kush archers often dipped their arrows in poison, so i added poison dmg (but decreased pierce dmg.) Mauryas used fire (their champs shoot fire arrows) they also used 6 foot bows, so i gave them more range but slowed down their attack speed a little. Mauray infantry were more of the light variety, so i gave 5% faster run/walk but 1 less of each res. Spartans have four classes: Helots - lowest class, slow health drain, excellent resource gathers, WEAK fighters Perioikoi - strong resource gathers! weak fighters, non citizen, infantry, soldiers (dont get blacksmith techs OR p2/p3 health bonus) Hoplite Perioikoi still get any "spearman" bonus. 25% slower attack rate 50% less armor. Train from camps on outskirts of territory. Neodamodes - strong fighters, and fast builders. Non citizens (they do not get the p2/p3 health bonus) however they do get all forge techs. Citizens - Women and Champion Spartiates Hoplites and Skirmishers. Hardest women in game to kill, Champions best fighters for Sparta I know this may not be as fun for some people. It adds alot of complexity. You will need to understand each civ and realize not all archers are the same. Things like that, but I think it could also add a more diverse game play style. Infantry rushes are a little more viable, especially with Sparta. I also brought back some ideas from older alphas of the game. Like there used to be a health increase in units when you went to p2, and again p3. That is in my patch. Im hoping to get more help from the community, especially active players and those fascinated by history. I'm willing to make changes and add new things if you can back it up with some data (I just use wiki to get my info!) Feel free to respond to this post, send me private messages or whatever works best for you! Thanks 0AD units - Melee.pdf 0AD units - Ranged.pdf
    2 points
  2. No it's only poison, fire cavalry are decent units to take down buildings thanks to fire damage.
    1 point
  3. Please do reports privately to me or one of the moderators.
    1 point
  4. Indeed, another mod...activated Sorry, I hadn't even noticed.
    1 point
  5. That Han catafalque bug @4:00 seems to be fixed in A27.
    1 point
  6. Yes, this is my hypothesis for what causes users to not see their own rating when they should. Another possible explanation is if the user has an additional session (which is a connection to the lobby server) with greater or equal "priority", with another XMPP client. It could be a seemingly-crashed process of 0ad with nothing visible, or a third-party XMPP client like Pidgin, Psi, or Gajim. The lobby server is designed to send the rating list as IQ stanzas to one session per nickname. Based on what I have observed, and maybe based on reading about the design of slixmpp's xep_0045 method get_jid_property and ejabberd, that is the user's session that has the highest priority. If there is more than one session with the highest priority then the last session will be the one that will receive the rating lists. XMPP clients usually hardcode a priority value to each availability status. So, a session marked as "Online" has the highest prority. A session marked as "Away" or "Busy" has lower priority. When you have an existing session and connect another one then the new session will not receive the rating list right away. It will only receive the rating list once another user has connected to the lobby or completed a rated match. Sometimes this takes many minutes when it is late at night and there aren't many players online. Troubleshooting the situation where a user can't rejoin a game because they don't have their rating involves the following. Get tired of superstitious methods like "host a game and come back", or "reconnect to the lobby server", or "host a rated 1v1 with an AI and complete the game", or "disable TLS encryption for the lobby", or "arrange rocks in the sand to say please please please RatingsBot give me my rating with as much faith, hope, and desperate longing as you can muster'. Disconnect all of your sessions to the lobby server and wait long enough for the lobby server to terminate hung connections associated with your username. How long this takes is a research topic. It might be right away, or 60 seconds, or it might be more. Remember to check Task Manager and terminate all pyrogenesis.exe, 0ad, or "main" processes that might still be running despite closing all visible 0ad windows. Remember to disconnect third-party XMPP clients. Start 0ad and login to the lobby. You should get your rating instantly. If you still haven't gotten a rating then it's probably because RatingsBot hasn't considered your new connection to the lobby server to be a new connection with highest priority. That means that you probably have another session connected. If your new session has greater or equal priority to the old session then you will eventually get a rating, but only once another user joins the lobby server. Either double-check the earlier steps or wait long enough for someone to join the lobby. This should trigger another ratinglist broadcast.
    1 point
  7. So where did 'neofetch' get this data: "Kernel: 6.5.0-5-amd64"? The current kernel in Trixie is: 6.11.5 https://packages.debian.org/trixie/linux-image-amd64 In my opinion, in the file '/etc/apt/sources.list': 1. The last two lines ('proposed-updates' and 'bookworm-backports') are unnecessary. 2. Instead of 'ftp.it.debian.org/debian' I would use: 'http://deb.debian.org/debian/'. 3. Instead of 'ftp.it.debian.org/debian/ trixie-security' I would use: 'deb http://security.debian.org/debian-security/ trixie-security' Best regards.
    1 point
  8. I think people new to the game don't understand but will figure it out quickly enough. I like "Dyanamic" the best, but why not a tooltip that offers a minimal explanation? Dynamic or Random doesn't really say anything to a new player. Neither does "Skirmish". Having "Skirmish" as a map type is really pointless, imo. A tooltip that offers a minimal explanation would be good, or just having the explanation appended in the right pane where "Map Type: Random/Skirmish" is displayed.
    1 point
  9. Shouldn't Perikles with his Scholarship and the Arts perk give buildings an aura overlay? I believe other heroes with comparable (research) perks do that.
    1 point
  10. I still believe this would be useful and I made a patch for it: https://gitea.wildfiregames.com/0ad/0ad/pulls/7161 As always, any ideas and suggestions are welcomed.
    1 point
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