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Showing content with the highest reputation on 2024-09-16 in all areas

  1. In Belfast we had a 0ad gaming session in a new esports cafe on Friday night. All newbie gamers so hoping some of them stick around.
    4 points
  2. Hi, following up on this to suggest that the Wonder for the Britons should not be named "Emain Macha" (Navan Fort), and that it could instead be "Maiden Castle". I live quite close to the site of Emain Macha and it is not on the island of Britain/Britannia. It is in Ireland/Hibernia and I believe that should be a different civ to Britons. Our legends include the site of Emain Macha and 'heros' such as Cu Chullain, Queen Maebh and Ferdia. The anglicised name of 'An Emain' became 'Navan'. The term 'British Isles' is a modern British idea and is insulting to the Irish. I would prefer to see a new faction for Ireland/Hibernia/Ulidia/Gaels that would include the heros mentioned above and Emain Macha as the wonder. I am happy to contribute but I suck at Blender.
    2 points
  3. https://www.tf.uni-kiel.de/matwis/amat/iss/kap_b/backbone/rb_1_2.html https://www.tf.uni-kiel.de/matwis/amat/iss/index.html Addendum: https://www.semanticscholar.org/paper/Crafting-Swords.-The-emergence-and-production-of-in-Bunnefeld/2e878f1c28499e22636c896ef84aeb24c4c8c8f7/figure/24
    2 points
  4. Ok so I have made some developments: 20240916-0307-49.9922231.mp4 In the above are some nice UI improvements: Instead of the arrow, a rally point cursor appears when a unit's destination is just to a particular location. When all a structure's firepower (building arrows AND degarrisoned soldiers) are to be sent to a particular enemy unit, the familiar sword icon appears. This is the behavior if no hotkeys are involved. If you press ctrl ("autorally" hotkey, for example used to garrison trained soldiers back into the selected building), the rally point alone is set to that enemy and building arrows remain untargeted if you press "force attack" (unfortunately this is also ctrl by default), you are in command of the building arrows and only the building arrows. shown by the red crosshairs. Also, the arrows now fire in sort of volleys or bursts, rather than a constant stream of arrows. This means they can be dodged to a degree, which is fun. Next steps: change force attack default hotkey (or find another appropriate hotkey). add some audio feedback for when the arrows of a building are being targeted. rebalance building damage according to non-random building AI. rework building technologies and/or change building damage with each phase.
    2 points
  5. Hey, this is really cool. I'm guessing that the games only included players at the Internet cafe. I think it makes sense for newbies to have a sandbox environment for a while where they're not competing with skilled players. Later you can include people over the Internet in the games. It reminds me of the song lyric, "Here our soldiers stand / From all around the world / Waiting in a line / To hear the battle cry," from Manowar - Warriors of the World United. Before you try to make the games public, I think that some testing should be done with the cafe's Internet connection to determine whether it has carrier grade NAT, supports UPnP, etc. I can help with this if you provide advance notice.
    2 points
  6. Missisipian warriors (some speculation): https://www.artstation.com/artwork/YBGGOY
    2 points
  7. they can work independently of each other if you use the hotkeys 'autorally' and 'force-attack' to control garrison and arrows respectively. But the default mode is for one click to set both since that is more common and easy to understand.
    1 point
  8. I second this. Every command should give audio feedback. (Bothers me every time I make my healers attack move and they don't even say "yes".) Even if there were audio clutter I prefer it over no audio feedback. In the vids you posted earlier today the rally point and the arrows seem to work independently of each other? I think the sound you selected for the arrows is good, but i also would like a "plonk" or thud for the rally point; maybe if there's nothing to target at the point not both sounds have to be played.
    1 point
  9. IMHO, user input feedback is crucial. So whenever a player clicks something, be it a UI element or initiating a command in-game, it should usually have some kind of sound. Yes, but that was more of the specific sound, rather than the notion of a sound at all.
    1 point
  10. As an aside, the game really is missing quite a few little UI feedback sounds. For instance, a sound for planting a waypoint.
    1 point
  11. 20240916-1553-07.9350148.mp4
    1 point
  12. It is green so it is corroded. It is not that rare to find well preserved bronze sword: see at 2m30s
    1 point
  13. For now I can only go by the sources: an official government body and the Smithsonian. But the find kinda looks too good to be real...
    1 point
  14. Can anyone tell me if this find is legit? https://www.smithsonianmag.com/smart-news/bronze-age-sword-germany-180982399/ The sword looks suspiciously well-preserved for a 3000 year old piece of bronze. The aesthetics of the sword's design also look too fantasy-ish to me. But maybe I'm being to incredulous. And the arrowheads look suspiciously modern for being made in 1000 BC Germany.
    1 point
  15. Some posts from earlier threads; could be useful for Suebian shields (Gives an idea what patterns they used). Wheel symbol (civ emblem?)
    1 point
  16. I am part of the local Linux user group and also know the guy who setup the gaming cafe so it worked out well to combine the two.
    1 point
  17. exposure to masses is important for political resons that finally grant funds for archaeological research. that knoedge that holds so much value for you, actually doesn't to 99% of people, but they are being asked if the extraction of that knowledge is to be funded. culture is power, but you gotta spend some of it.
    1 point
  18. Stop being lazy and do 5v5 and 6v6 for special hosts
    0 points
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