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  1. See the patches linked above. IIRC most of the autociv features are hacks we can't easily port in the game.
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  2. See https://code.wildfiregames.com/D4871 And @Itms rewrite here https://gitlab.com/na-Itms/0ad/-/compare/master...moderation?from_project_id=188465
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  3. When using the lobby XMPP server, developer communication wouldn't be independent of WFG infrastructure anymore. Having the main communication platform available when WFG infrastructure is down is pretty important from my point of view. We just had the need for that a few days ago.
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  4. Nice, captures the workshop feel while still looking suitably primitive. Not sure if they will use wheeled rams, since the DE scythians don't. Possible name for ram could be Gataslahanaz (Gate smasher).
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  5. It was made using @Alexandermb's blend file for banners
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  6. Using only wood and the kush nuba camp roof modified:
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  7. @Obskiuras If the idea is to create a vanilla compatible civ (500BC-1BC), then I would strongly suggest to model this civ on the early Germanic peoples of the Cimbrian War, which was a major conflict that involved the Romans, Gaul and the Iberian Peninsula. Then I would focus specifically on the Cimbri, Teutons, Ambrones and even a splash of Helvetii (Celtic allied forces like the Tigurini). The buildings should then be modeled on the archaeology of the Northern German and Danish Iron Age. See Genava's earlier references, and the references in this thread on Cimbri, Ambrones & Teutons. If it's to be vanilla-compatible, Germanics should be all thatch imo, perhaps one or two plank-roofs, while Gauls can have more wooden shingled roofs to get that opulent Celtic feeling, but Germanics shouldn't feel more opulent than Gauls. Thatch for the Germans and shingles for the Gauls. Maybe the Germans could have a single structure with shingled roof: the "Helvetii Embassy", to train some La Tene Period heavy swordsmen. If it doesn't need to be vanilla compatible, then you could easily focus on the later Germanic peoples of the Migration Period. If you want Germanic stone architecture like the one's you referenced, I'd suggest checking out Millenium AD which already features the Carolingians (they also have the Norse). Perhaps they're interested in a Merovingian faction as well? Vandal Kingdom? Gothic Kingdoms? By the way, I really like you concept arts... Please continue.
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  8. So there is not any clothing reconstruction from this period that was made ?
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  9. I thought those kind of castles (motte and bailey were more 8th century castles) ?
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  10. It seems to be something used later: http://sci-hub.tw/https://www.jstor.org/stable/650090 The only place where I find early indications of arrows and bows is in North Denmark and Southern Sweden. So if you want to add an archer, you can do it through a regional unit (Cimbri or Suiones).
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