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Showing content with the highest reputation on 2024-06-12 in all areas

  1. https://github.com/TheShadowOfHassen/0-ad-history-encyclopedia-mod/pull/149 I decided we've had to much exciting encyclopedia news so here's another PR of boring edits, this time for the mixins we made for articles.
    3 points
  2. We don't do so. Shaders are compiled each time they're loaded (or used in a pipeline state). Some (but not all) drivers might cache results on a disk. I have plans for that. We need a library which can be used on all platforms (shaderc is a possible candidate). Though we can't rely on it and we still need to build SPIR-V for releases. Because there might be platforms without such libraries in regular repos.
    1 point
  3. Yep: https://trac.wildfiregames.com/wiki/Vulkan#Buildingshaders
    1 point
  4. I pushed a fix for it. The game serializes all the javascript components, and in your case: TimerTick = function() { this.UpdateColor(); }; Should have been: TimerTick() { this.UpdateColor(); };
    1 point
  5. Aom retold has been reworked with a "new" engine, the same one used in Age of Empires III Definitive Edition, in addition to all the graphical and interface reformulation, in addition to all the remade music. We will also have new gods in the pantheon, such as Freyr, and in the first expansion we will have the Chinese civ, and a new civilization not yet announced for the second expansion. Some important changes in the gameplay such as the increase in the maximum population, being able to use the divine powers more than once (like it works with the Atlanteans), and also being able to activate/deactivate the powers of the mystical units, so you can choose the moment you want to use them. There also seems to be a more effective rock/paper/scissors system now, for example, the Greek hoplites had no bonus against cavalry, now they do.
    1 point
  6. It's possible OneDrive plays a trick with 0 A.D. depending on how your documents are configured on Windows. Another solution if you want to keep everything at the same place is to run 0 A.D. with the -writableRoot command Then everything will be stored in %appdata% next to the game.
    1 point
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