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Showing content with the highest reputation on 2024-05-14 in all areas

  1. I didn't know there was one around IRL. Edit: https://en.wikipedia.org/wiki/Olympias_(trireme)
    2 points
  2. [English below] Actuellement, le jeu est divisé en trois phases: - La phase des villages. - La phase des villes. - La phase des cités. Le problème avec ce système, c'est qu'il est centré sur le concept de développement urbain et sur le développement des grandes civilisations méditerranéennes. C'était déjà pas très pertinent pour les civilisations telles que les Gaulois et les Britons, mais ça va le devenir encore moins si on ajoute des peuples nomades comme les Scythes. Je propose un système un peu plus neutre: Ascension / Expansion / Apogée Ascension : Cette phase initiale évoque le début du développement de la civilisation, où elle s'élève de ses modestes débuts vers des horizons plus vastes. Cela peut symboliser la période où les fondations sont posées et où les premières avancées sont réalisées. Expansion : Cette phase représente la période où la civilisation s'étend et prospère, colonisant de nouveaux territoires, élargissant son influence et sa puissance. C'est une étape de croissance et d'exploration. Apogée : La phase finale, l'apogée, suggère le sommet de la civilisation, où elle atteint son plein potentiel en termes de culture, de technologie et de pouvoir. C'est le moment où la civilisation rayonne de sa plus grande splendeur. The game is currently divided into three phases: - Village phase. - Town phase. - City phase. The problem with this system is that it focuses on the concept of urban development and the development of the great Mediterranean civilizations. It wasn't relevant enough for civilizations such as the Gauls and Britons, but it's going to become even less so if we add nomadic peoples like the Scythians. I propose a more neutral system: Ascent / Expansion / Zenith Ascent (or ascension): This initial phase evokes the beginning of the development of civilisation, where it rises from its modest beginnings to broader horizons. It can symbolise the period when the foundations are laid and the first advances are made. Expansion: This phase represents the period when civilisation expands and prospers, colonising new territories and extending its influence and power. This is a stage of growth and exploration. Zenith: The final phase, the apogee, suggests the pinnacle of civilisation, where it reaches its full potential in terms of culture, technology and power. This is the moment when civilisation radiates its greatest splendour.
    1 point
  3. After playing for about 200 hours, and assuming one is not using cheats (which I don't enjoy because they make the game boring - in my opinion), I feel there are two overall improvements that could be easily made to the game play (no major mods required): (1) the difficulty rating is skewed toward being too difficult (based primarily on how fast AI civs gather resources relative to the human). I have gotten pretty good at playing and I really enjoy the challenge but I don't think a human being can beat the AI players at "medium difficulty." In order to beat AI at that level, it seems like one must also be a computer and play the game "perfectly." Shouldn't that challenge be relegated to the most difficult level of game-play? (2) Any civilization with war elephants has a lopsided advantage over any civilization that doesn't. If I don't have war elephants and the other side does then I figure it's not worth playing against them since my chances are slim to none over beating them. Overall however, this is by far the best builder/empire battle game I have ever played. Setting the game on random for everything creates so many interesting possibilities that I never get tired of playing it (which is a first for me at the age of 60!). If the two previous concerns were addressed, that would make this game the best ever in its genera.
    1 point
  4. I'm all in for helping with a new tutorial. I agree that special strategies and tricks are not something a tutorial should teach - discovering stuff yourself or learning it from others is part of the fun, especially in a strategy game. We should view a tutorial as an "introduction to essential gameplay mechanics" - of which there are more than enough in 0ad and plenty basic ones that are not covered by the current tutorial. Sure, why not. The UI page currently has an empty "gameplay" section anyway...
    1 point
  5. Funnily enough some of the ideas there are similar to the ones I had myself. I’d be willing to help make a tutorial campaign but I’d need an experienced map maker to help + some big time 0 AD players to make sure I don’t forget anything
    1 point
  6. 1 point
  7. A superb master strategist of course! Here is some more on strategies:
    1 point
  8. Well, a tutorial series and then a few campaigns that are written with an effect to shepherd the players into playing right.. I think so, @Vanthawould have to confirm, but basically we could write several articles and put them in a "strategy guide of sorts"
    1 point
  9. @ShadowOfHassen@Vantha Do you think we could we use the planned in-game encyclopaedia framework to also provide this kind of help on strategy and options?. Just an idea...
    1 point
  10. Yeah, I know the US are... "special". Also in a lot of European countries you can vote from 16 (depending which election). But I still think the 18th birthday is outstanding in most countries.
    1 point
  11. We need a better tutorial, to teach all these tricks. People really shouldn't need to go elsewhere to figure out the game's strategies.
    1 point
  12. You might just think you have reached peak performance. I think seeing someone else's gameplay can help a lot with this, so I'd also recommend you look at @ValihrAnt's youtube channel: https://www.youtube.com/@ValihrAnt/videos
    1 point
  13. That just means you're not as good as you think. I suggest you play a few games against other human players using the multiplayer lobby and you'll quickly notice that AI at any level is still quite easy to defeat.
    1 point
  14. 1 point
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