DirectX vs Vulkan: Battle of the Modern Graphics APIs
https://beebom.com/directx-vs-vulkan/
OpenGL vs Vulkan
https://thatonegamedev.com/cpp/opengl-vs-vulkan/
Two interesting articles, this should really emphasizes the importance of the changes for A27.
Kurus followed an order I gave him; he finished training the Immortals while doing so. When the Immortals spawned they did some useless stupid BS (poking at fields) instead of doing the same thing as Kurus. Is it clear now?
This may be the game's plan, but Resources that are generated using the ResourceTrickle function are not displayed in the Total Gathered Resources tab.
Always thought this would be nice.
Other things I thought about rams:
A ram that has 0 garrisoned units cannot move. The ram does not contribute to population.
A ram with 0 garrisoned units belongs to Gaia (inactive, does not attack). Whoever garrisons a unit gets the ram.
https://code.wildfiregames.com/D5179
@wowgetoffyourcellphone put it together.
We didn't make the rams start slower, but the fully garrisoned ram is still a little slower than melee infantry.