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Showing content with the highest reputation on 2024-02-11 in all areas

  1. If you're gonna rename, maybe it's better to have an extra tag. It's handled by the Identity.js file.
    2 points
  2. I thought some of you might be interested in exchanging archaeological news even if they are not closely connected to 'our' civs. So today I start with King Tut's 'space dagger': https://nypost.com/2022/02/24/archaeologists-say-theyve-finally-solved-the-mystery-surrounding-king-tuts-space-dagger/ It's believed this dagger was made from meteoroid iron in the 14th century BCE and was a gift from the king of Mitanni to Amenhotep III.
    1 point
  3. Hi, i have recently noticed that there is a growing mistrust/number of arguments/accusations between players in "competitive" multiplayer games. This is due to several concerns Those are: 1) The use of not commonly used mods ( unlike autociv, community mod etc.) that arguably give an advantage to players by for example perfect unit production ( means no idle time, the automated building of houses, other features that is not even known of, so its not easy to determine wether they actually exist) 2) Pausing in critical moments in a game, to allow a faster reaction/ better decision-making 3) Misconduct within multiplayer games ( disrespectfull behaviour) I think there have been efforts to handle some of these issues by technical means, but i believe as a community we should be able to agree on something like a "code of conduct" to avoid spending an endless time in lobby arguing and fighting. Ofcourse these rules can be surpassed, detection or "punishment" might not always happen, but it is more of a violation of appropriate conduct, if there doesnt need to be another argument beforehands about what misconduct actually means. I suggest these following (very general) rules as guidelines: 1. The use of not commonly used mods that impact gameplay need to be anounced by players before the game starts. If a mod was not permitted by the host it can not be used. 2. You should not pause during critical moments in the game, like during a rush/critical attack etc. if there is no serious emergency or it is needed bc players have dropped etc. In most cases, pausing can be postponed for a few seconds. There can be no pausing just for the purpose of communicating with teammates. 3. Profanity or disrespectfull behaviour within the game is not permitted. This includes things you might personally consider "very funny", but it may not be considered funny by others, and could make playing 0 AD not the fun experience that it is supposed to be. Especially sexism, racism, antisemitism etc. is to be avoided. 4. Game hosts are asked and and to be considered entiteled to warn players in case of violation, kick or ban depending on what seems to be appropriate. Feel free to make suggestions or add other issues that you have found. And help to think about how something like this could be introduced.
    1 point
  4. The other day an account was over six years old. That's some long term planning...
    1 point
  5. I noticed many bot accounts are pre-made, about five daily, and then start spamming within a day or two. It seems either manual or the captcha isn't effective. Nonetheless, we're doing our best to remove them promptly, so please keep reporting them.
    1 point
  6. Right. Seems @Genava55 is the only other user around from that thread, so I won't be cross-posting or anything.
    1 point
  7. One thing you may do when starting a game is to lookup other team players civs in the diplomacy tab. For a better and faster read of team compositions I've added a new "team recap" option, to display a quick summary of the teams when the game starts. If ever someone read this and can think of a better picture or background texture then the red banners, I'll be thanks-full. Edit : @guerringuerrin re-design with diplomacy cues as decorations. Colors wouldn't work on these stone/marble cadres.
    1 point
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