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Showing content with the highest reputation on 2024-02-01 in Posts

  1. So I was some time afk, but I'm back on it now. It seems the visible edges that were bugging me are seams that were baked into the normal map. I tried around a lot and read all I could find about it but the way to go is to reduce the seams. So now I have a new UV layout and unwrapped the body with almost no seams. The negative side is that I have some stretching now. Also I added some geometry in the belly area, it's smoother in an area which is seen a lot by the player. like this? If the colours are good I will continue with texture painting some details, eyes, mouth, sandals etc. Don't mind the offset of the quivers, it was made just for clean baking The fact it doesn't crash is because I don't use the AO ingame. I just bake it together with the colours on the diffuse. So I feed the AO that I baked into the nodes of the materials in blender. That's how I understood the instructions. I could also add a AO map in the actor if that's better. also let me know what you think of the uv layout now:) @Stan` @wowgetoffyourcellphone Normal map baking stays a problem though, even when baking with a cage. Only solution I see is editing by hand afterwards, similar how this dude did it:
    3 points
  2. Hello everyone, Today I would like to share a project that's been in the back of my mind for a while. Sharing replays has always been a mess and annoying and I wanted to address that a bit by providing a centralized address so that all replays you want to share can be uploaded there. I made a proof of concept Using Svelte & Fastify and it's now using React instead of Svelte. I'd like to hear your feedbacks about what you'd want the UI to look like, what filters would you like to see etc, details about the match (we don't have the possibility to get all the info) Here are some screenshots (Keep in mind the layout isn't set in stone, just wanted to have a convenient way to test things out) For security reasons there will be no direct upload button there if it gets online. You'll need to be approved by me or another administrator first. One can upload a zip containing a replays or containing multiple folders with replays, or just the commands.txt or the commands.txt and the metadata.json. There is no e-mail confirmation. LIVE AT: https://replay-pallas.wildfiregames.ovh/ Sources at:
    1 point
  3. I had a peculiar bug today, playing a 1v1 on new community mod 26.6. I had a sentry tower close to cc, which the enemy captured for a while, and i then recaptured. But my CC kept shooting at my own sentry tower until i manually reset the target. If im not mistaken there is some new building arrow targeting system in newest community mod? So could be only relating to this mod. I couldnt quickly figure out where to find my replay files, but the bug should be quite obvious even without a replay?
    1 point
  4. Thanks so much for reporting @axi I think I know what this is and it should be simple to fix. I will add this fix to my patch, and fix it if we have time for another community mod release.
    1 point
  5. 1 point
  6. In that case, I think Antesignanus is the way to go. I'd just need to reduce their body armor even further. Here's how they look when I had Lanciarii in mind: The "Marian Reforms" ones were the blue, but for Antesignani I think all I'd need to do is give them a tunic instead of submarlis.
    1 point
  7. That was the matter!! I've just solved and I'm already enjoying your mod If would be some multiplayer community soon, I'm keeping in touch!!
    1 point
  8. I would recommend reserving judgment for a little bit and to cast your vote in a week. Right now, I would be one yes and one no for the two big changes (melee/buildingAI) but I could see both, either, or neither of my opinions changing so I haven’t voted yet. No matter what, I think this round of testing is a massive success for the community mod concept. We implemented two radical changes and we are getting real play testing to confirm, modify, or reject the proposed changes. It’s the first time it’ll be an actual experimental mod and not just an avenue for quicker updates.
    1 point
  9. this is how the implemented buildingai works unless there are bugs. Be sure that there are units closer than buildings and that you didnt attack-click the building.
    1 point
  10. I love the respect for historic accuracy, and even more so -- curiosity, demonstrated throughout these forums.
    1 point
  11. Indeed, I once had the notion of a <MaxAttackers> element in the templates. Maybe... <MaxAttackers> <Melee>8</Melee> <Ranged>10</Ranged> </MaxAttackers> So that if more than 10 ranged units target this unit the excess will seek out a different target. Similar to how resources have max gatherers.
    1 point
  12. Well, that depends where exactly you invest your little bit of meat...
    1 point
  13. Okay few things from looking at the DAE in that zip. You need two UVs in order to be able to use AO. The fact it doesn't crash for you makes me think that either you got an error message, or that you might not have set the material quality to 10. Second is wasted UV space, you want to have as little black spots as possible, you can probably rearange things so that those curved pieces take less space And yeah you can boost the margin a bit.
    1 point
  14. 5 is nothing. Why are you going to make such a rare unit, so weak?
    1 point
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