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Showing content with the highest reputation on 2024-01-11 in all areas

  1. Apart from that, I'm almost done. Just playing around with the colours and might do some texture paint after the final diffuse bake. I added a quiver with arrows, got rid of the tree stump and the platform, made a cage to bake the normal, did the baking of AO to use for the materials and baked the first diffuse.
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  2. While the model looks perfectly smooth in blender, I keep having little dirt and visible edges in atlas. I wonder what could be the reason? My normal and diffuse seem to be clean. Might have something to do with the smooth shading. What is the right material to use?
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  3. Again, I 100% support the ability to control. It’s a total change to default behavior that is concerning to me. You keep talking about how it isn’t a preference. But it is. You keep saying it’s more exciting but we don’t actually know that. RandomAI can lead to dramatic shifts in battles very fast. Whereas this would require a 1 by 1 change. Is that more exciting? I don’t know. It probably depends on the person too. Yeah, it’s a problem, which I way I think we need a useful community mod like thing
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  4. I don’t think your predictions are all that reliable. We can’t really know how balance will turn out, but I can assure you it will be less of a significant change than other changes you don’t seem worried about. My prediction is that a27 might be a clean slate balance-wise. My point was that if you asked an RTS player unfamiliar with 0ad if they would rather control their towers or let it be random they would be much more likely to support player controlled buildings. also, there isn’t a chorus of people demanding anything to be honest. I’m sure players would like a new civ, but you don’t see them begging for one. letting the buildings be random just seems like we are missing out on content. its not really preference though, the change makes building arrows interesting, fun, and even exciting.
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  5. But this isn’t necessarily true. The change in default targetingAI can very easily eliminate any benefit to garrisoning because it fundamentally creates an “overkill” issue with all garrisoned units aiming at one unit. That might make garrisoning only “useful” where a defender is vastly outnumbered, which isn’t particularly desirable in late game and creates balance issues in early game. And, that isn’t something that can just be fixed with balance because early game and late game concerns demand opposite balancing changes (early game would need CCs/towers to be nerfed while late game would need CCs/towers/forts to be buffed). Thus the default targetingAI change could have very large meta change impacts, which may or may not be desirable. Even if you don’t buy any of the above, the change is fundamentally a preference issue, which may or may not be inline with the player base general preferences. It’s not like there is a chorus of people demanding this type of change. So it is far from clear that this undoubtedly an improvement like you suggest. Honestly, I’m happy with the way towers/forts/CCs are balanced now (and it seems like most others are too) so the change is entirely a change of behavior instead of a balance issue. The problem is it isn’t even clear that change of behavior is actually desired. I'm not entirely opposed to it. But I do have some big concerns. This is the type of thing that could entirely change the game meta, so I think it’s important we get it right. Testing in RCs has obviously missed some very big meta changing balance issues in the past.
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  6. Well at first it was to fix a couple bugs that made it into a26. Then there were some balance changes like for hyrcannian cav. Then gameplay ideas came through like the Pericles and Themistocles, also team bonuses. the issue though is that all the changes basically made it the de facto 0ad experience for a lot of players, dividing the community. personally I think it should be more like a community test environment. Where balance changes, new units, and even some new mechanics can be tested.
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  7. Simple Question: Would an eSports event allow you to use this mod?
    1 point
  8. Yeah you can actually do that just with git log --format. But the problem is here is that not everything is relevant, you don't want to see 200 autobuild commits Nor fixes for art typos. Just the art commit itself. They can sometimes be grouped. That's why we (used to) do it by hand.
    1 point
  9. I can't even... Happy solstice or whatever.
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  10. Screenshots that sum up the trailer: Seems that there's not that much difference between AoE2 to DE2 in comparison to AoE1 and DE, specially on buildings. Announced features: 4K resolution, audio remastered, new campagin "The last khans". Some things that I noticed: the Indian architecture set it's used, probably for a new civ that uses a chataprhact lancer style. I guess that India officially won't use anymore the eastern set. Eastern European set have been improved. Seems that there's a new architecture set. And a civ with a chariot.
    1 point
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