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Showing content with the highest reputation on 2023-11-07 in all areas

  1. You mean the community mod? (Edit: nvm, didn't see it's a DE thread.) Usually it's helpful if you attach the logs: https://trac.wildfiregames.com/wiki/GameDataPaths (You can zip the folder and upload it.)
    2 points
  2. The summary in DE is indeed bugged and I do not know how to fix it. I'd need someone to make a pull request on DE's Github repo to fix it.
    1 point
  3. I cleaned up my existing logs since they are quite big, I will disable any other mod and generate the log again (the issue happens, without any other mod enabled, but i now i had other mod, and to avoid noise, i cleaned up the logs, disabled other mods and I will play it one more time!
    1 point
  4. Always in the end of the game, when I click on "Quit & Summary", I get an error, which blocks me to see the summary. I'm on 0 A.D 26, and running the last available mod
    1 point
  5. that could indeed be a compromise. i support also the fertility ground for the farms, but it might make some maps very difficult to play (unbale to reach population limits), but that's also nice. catching the fertile ground would become very beneficial, which is historically true also.
    1 point
  6. Hi and welcome to the forum! We had our stand before, just haven't submitted our application this year. We had no problem to get a stand in previous years (according to Stan we had no rejections at all). We haven't considered to have a stand yet. Personally I plan to give a lightning talk (like I did in 2019-2021) and I'd like to have a stand. But I need to have my visa approved first.
    1 point
  7. In DE, the map has interesting capturable items, such as Shrines, Cultural Artifacts, Pirate Docks, and Farmsteads. One can also build your Storehouses and Granaries in neutral territory, for what I call the "Strong Core/Weak Countryside" dynamic. I've slowly started adding things kinds of things to the base game's skirmish maps, but no one plays skirmish maps on the lobby, unfortunately. Yeah, base game's siege engines are kinda weird. Too much attack range, massive vision range, huuuuge Crush damage (like artillery shells).
    1 point
  8. I like this for a spy unit for 0 A.D. But it would be a standard unit though.
    1 point
  9. Don't worry, I took this as an opportunity to look for more info on the topic. I know you didn't imagine it like that. It's just that if you assert different arguments in a confident manner, you push your interlocutor to respond in depth. As you can see, the Cimbri are probably the best candidate to have such bonus for their women. Although they are still no warriors, they defended themselves with axes, swords etc. So at least they could have a better weapon in game for fighting. The Lusitanians could have a sort of women warriors, at least there are two strong evidences that some women could fight as regular troops.
    1 point
  10. "Iron Smelting": Large mounds of iron slag were found at Kushite settlement sites, indicating an advance iron working industry. Allies +10% metal gathering rate.
    1 point
  11. On the reforms upgrade, I think the upgrade should just be about accessing them from docks and boats, with the marines already available from the gym in p2. If this is OP, the cost of the gym could be adjusted. so you mean they should be more generally applicable?
    1 point
  12. A page with some free textures for blender usage: https://www.poliigon.com/search?is_free=true
    1 point
  13. Fire ball scene: This is an scene i tried from another tutorial for high resolution fire particle however my pc couldn't handle it.This is wath i could render in the lowest possible resolution and took a lot of time and just reached 17 of 32 rendering progress. Blend: flame_scene.blend
    1 point
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