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Showing content with the highest reputation on 2023-07-27 in all areas

  1. Yes i don't know much about jitsi, less so how is the process to integrate it. 8x8 is also the web interface provider that I think is most used. You can see it in the footpage. https://meet.jit.si/ I guess they rent components that may ease integration or something. Most infos on the service are behind a log wall. You could find resources on how to do everything yourself maybe it's not that hard, just didn't checked that out.
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  2. This default config file (you have multiple, which is also not ideal) https://github.com/sl5net/autocivP/blob/master/moddata/autocivP_default_config.json contain your hotkeys for boonGUI, proGUI, macros and reset-queue mods. For Individuals it's free. If you want to integrate it in the game, maybe could cost money idk https://jaas.8x8.vc/#/. I must dig into this to be able to tel. But I'm lazy. Yes but default settings should try to accommodate most users, same for not assigning anything to super key because I think most people would not like that.
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  3. A lot of nice work here. I already recommended to not dump your personals settings into default_config, you have some hotkeys assigned for others mods in it, this is messing up with me when I test your mod. Please also do not use the "super" key modifier at all for any hotkey. Some features are cool, but the mod switching tab doesn't seems to save me brain calories or clicks at all compared to the normal mod selector. Didn't understood how to configure it, but if I need to go into user.config it complicated. My experience: I don't use LocalRating, but I do use FieldManager, and some other good mods from mentula. Now this feature is totally not working for me because you made it for your setup. It's also nice you decided to put proGUI or boonGUI as defaults but you shouldn't, since to date, the majority of people don't use these mods. I'm trying to say you should try to accommodate the most users with this mod, that would be interested in the value proposition. Talking about value proposition my advise (or just personal personal opinion, maybe I'm wrong) would be also in general to refocus yourself and define better the value proposition of the mod. It's true autociv 'does a bit of everything' and from reading the forum I guess it was also because @nani wanted to lift the game that was very very poor in features in earlier alphas. But for autocivP, I think it's best you define one goal like helping team chats. Reading autociv thread I see he also removed features when didn't make sens. Ideas that I think if you manage to achieve will be powerful and make your mod succeed, where you are already half way of achieving: -In game voice chat based on Jitsi (ok maybe not jitsi since is paid plan over 25 users if you do an integration, so maybe some matrix based solutions exist) -Auto-host, where host can afk and users can type commands and votes to start a game I know it's easy to suggest, harder to put in the work and find the solutions, so feel free to ignore, i just wanted to write a long comment in here
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  4. yesterday created release. i named it this time: personalizations worked on/changes/updates/features: update tooltip text add two helper text update description of autocivP fix typo change the order and the labels of timezones add Latvia to timzones fix typo in timeNow and set to LowerCase add chatInput.focus() add option to show a time for Rio Grande do Sul, Brasilien add option to show a combination of different time zones in gameName add chicago fix the autociv and autocivP problem loosing not sendet chat context when changing the chat context via hotkey. now in all chats. it saves last chat context temporarily and put it in again when you press tab in empty chat fix the autociv and autocivP problem loosing not sendet chat context when changing the chat context via hotkey. now in all chats. it saves last chat context temporarily and add option to show a combination of different time zones in gameName removes all occurrences of :00 from the message variable. option to select which counties time showed showed int game name update game readme of autocivP add more whatsIs descriptions ingame ist much more important when help pings other team players then list all the commands via the /help command. more important to have a easy comunication with team. make sure that this keyword is still i the json file litte beutify move captionIs_ checks 100 lines higher so they more prioritized fix typo add var g_backupMessageBeforeChangeContextViaHotkey learn/teach/talk game change options layout and text a bit fix typo fixe the autociv and autocivP problem with changing chat context via hotkey. it saves last chat context temporarily and put it in again when you press tab in empty chat quickfix /timenow in lobby add prefent for unwanted replacments for e.g. in gamesetup add write Meurl⟦Tab⟧ meUrl⟦Tab⟧ . some need to share a URL often. e.g. youtuber add very nub suggestion add a input field for helloAll message stringTrim gameName suggestions quickfix /timenow in lobby update: handle upperCase words beginnings disable ggWpIcon-replacments by use a uppercase somewhare in caption. more strict. Easier to explain and maybe easier to use and remeber this rule, then only use this rule for the first letter. update game name. use rated unrated when is not expicited set in the options from rated default setting update game name. use rated unrated when is not expicited set in the options from rated default setting update game name suggestions types add much game name suggestions types update game name suggestions add much game name suggestions types download new ZIP here https://github.com/sl5net/autocivP/releases 2. unzip it 3. rename folder to "autocivP" 4. copy this folder to "mods" folder. Path to user data: Linux : ~/.config/0ad/mods Windows: %AppData%\\0ad\\mods macOS : \/Users\/{YOUR USERNAME}\/Library\/Application\\ Support/0ad/mods start 0 A.D., click Settings and Mod Selection. Double-click it, click Save Configuration and Start Mods Assets 2 Source code (zip) 2023-07-26T12:49:13Z Source code (tar.gz)
    1 point
  5. Yekaterina as uitgezonderd attempted to post numerous lies and a one-sided assessment of the restorative justice process and our Element conversations. This is yet another reason that appeal of moderator action must be done privately instead of publicly. This thread is locked. From the boilerplate Invision Community forum terms of use: "You agree, through your use of this service, that you will not use this bulletin board to post any material which is knowingly false and/or defamatory, inaccurate, abusive, vulgar, hateful, harassing, obscene, profane, sexually oriented, threatening, invasive of a person's privacy, or otherwise violative of any law."
    1 point
  6. Guys, demonizing people and speculating without much background information is not helpfull. If u want a non toxic 0 AD culture, as probably most people involved do in their own way, you serve the cause best if u personally interact respectfully and empathically with everyone else. Ty
    1 point
  7. I'd say it's metal in general; alloys have been used for ages in all kinds of ways and all kinds of stuff were made with it.
    1 point
  8. there's always a warning before actions are taken (either manually by a moderator or a bot) . Accountability demands integrity, those who break rules and blame moderators lack both. hmm, "they" dont hate 0ad per say, they hate to be told " hey stop breaking a rule you agreed not to break in the first place". You know, there's this saying, "Invisible in action, invincible in impact. Stealth is strength." But it's funny how when people realize you're the one addressing their bad behavior, they start pointing fingers at you. Lately, Norse_Harold has faced his share of accusations, but let's not be disheartened. Our goal remains to build a happy community together.
    1 point
  9. @Atrik I totally agree that spamming alt-clicks to win a fight is not a good place for the meta to be at, but I think adding automated tools that are optimized for the best results don't just remove clicks, they also remove the game we enjoy. This stands in stark contrast to the default unit and structure behavior which is not optimized and needs player engagement to get better results, meaning that players need skills to execute strategies as opposed to choosing them from a menu. I think the best case scenario is that we have a successful melee/ranged rebalance effort that makes alt-clicking less powerful.
    1 point
  10. Yes, so looking at the 4 comments you posted on this forum, seems you already got answered. I could write down what I know of how this would been achievable and the challenges in making something at least more then trivial to defeat. So for now it's understandably a declarative system. But you aren't too interested in reading if I understand... This would also help to prevent things like what this player was doing when he was accusing me of cheating and started to reply to a comment I typed in my allied chat. Also probably a good thing we don't have such auth/signature feature in the game at the stage else some people would visibly try to use it to normalize players mods.
    0 points
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