Would be nice to have some mechanism to avoid the enemy demolishing his city 5 seconds before you are to take it. For example disable demolishing option when enemy is close, or when building is under attack, or when no units are garrisoned, etc.
Hello Guy(s),
i think the Han Hero Liu Bang (give cav 20 % more damage) did not work to Archer cav (or cav at all), i saw in one game give not bonus. But maybe i'm wrong.
Thank You.
Greetings GaiusJuliusPfifficus
Hi! The active zone size is a known bug of Gnome: https://gitlab.gnome.org/GNOME/mutter/-/issues/2740
You could try to workaround the cursor offset by adding borderless.fullscreen = "false" in your user.cfg (configuration file), you can find it in: ~/.config/0ad/. More options to try are available in the development version of the game (SVN) and will be included in the next release (A27).
Like the sound of it. Maybe something like this would also introduce sacking buildings you've just captured: loot for buildings and a little worker time.
Maybe deleting buildings should not be possible, instead you should be able to command units to dismantle them; it would take time but you get resources back. Or deleting should take time, like after you press delete the building gradually loses health over like 10 seconds, and stops if captured.
I'm sure there are people on this forum who will find this very interesting. No foreknowledge is needed to understand the texts. Anybody reading and giving feedback would be much appreciated.
Pathing and targeting algorithms.
OAD puzzle: kill 100 spear inf bunched together with two sword cav. Use atlas to try, the 100 aren't controlled by a player. Two sword cavs so most peoples micro skills should be able to pull it off.