Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 2023-05-13 in all areas

  1. what is annoying me most before starting 0ad-game ( no claim to completeness ): - i need change my mods every two games for joining a game (nearly) - if i change mod, all my default map configs are not there anymore and it always starts with Acropolis bay again ( hope this could fixed easily )
    3 points
  2. It would be great to change mod's without restarting 0ad. There are GUI mod's which edit the main menu for those a restart is required. But they likely don't make/mark the game as incompatible. So those are not a problem. Mod's which only add a map or change the gameplay, should be (automaticly) loaded when entering a (pre-)game.
    3 points
  3. At approximately 22:20, the doctorNUUBbronze1200 deleted the tower at the exact moment that the upgrade is finished, so the deleted tower keeps 1 health. towerbug.rar
    2 points
  4. Let's get one thing straight. In the current state of the game (a26 and svn), you cannot garrison walls. I mentioned this in the OP. The only thing you can garrison is stone wall turrets, which still leaves the wall to decay, and not even the turrets can be garrisoned for siege walls.
    2 points
  5. Wow, I actually never realized this. Garrisoning turret points does not affect territory decay. That seems like a problem to me.
    1 point
  6. 1 point
  7. Everything you say is irrelevant--garrisoned walls already don't decay/get captured. Walls only get captured when they are entirely in enemy territory and unmanned. Men can't even exercise a capture mechanic on walls. If you think unmanned walls in enemy territory shouldn't be captured then you should tell all the Turks, Greeks, Arabs, Slavs, Brits, etc. that they don't actually have control of the old Roman walls in their countries because the Romans (who no longer exist) still control them.
    1 point
  8. @chrstgtr If you're talking from a historical point of view, the point of a wall is that it takes siege equipment (such as a ladder or siege tower or giant earthen ramp) to capture, or siege equipment to destroy (rams, which only work if the wall is not too thick, or for thicker walls, digging under the wall to collapse it.) Soldiers without siege equipment couldn't capture walls unless the walls were unmanned. Walls were really darn good in the ancient world so that often the most practical way to assault a walled city was to starve them out.
    1 point
  9. A Greek wooden trophy that was installed after a victory on the battlefield. The weapon of the defeated is attached to it, 4th century BC. From the exhibition SALAMIS 480 in the Antique Collection of the Munich Glyptothek
    1 point
  10. Becouse if 4v4 then there won't be more than 4 teams, and it will be impossible to coordinate games to play, and if 1v1 we just had events like that in the past, why not making something new? 2v2 is fun to watch and play and doesn't lag.
    1 point
  11. I don't want to go off topic, but there might be another 'bug' with walls/turrets. They increase the range of a garrisoned unit, but not their search radius. That means stationed infantry won't automatically use it to full effect.
    0 points
×
×
  • Create New...