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Showing content with the highest reputation on 2023-05-12 in all areas

  1. Please no. Give me a regular website with links and menus that makes it easy to navigate, not some animated slide show.
    2 points
  2. Hello everyone! I am pleased to announce an exciting 2v2 competition in the real-time strategy game, 0 A.D. If you're a fan of strategy games and love competing against other players, then this competition is for you. The competition will be in a team format, with two players on each team. Each team will face off against another in a best-of-one serie. The team that wins will earn 3 points, while the team who loses won't earn any point. To ensure that all participants have a fair gaming experience, fair play rules will be applied at all times. Players caught cheating or using any type of exploit or hack will be immediately disqualified and reported to 0 A.D. moderators. All the games will be played at Saturday at 20:00 CET. If there is any game that is not possible to be played at that date, players can play it in any day of the same week. RULES: Map: Mainland , Normal size , Max pop: 200 , Relics: No , Conquest mode. TEAMS REGISTERED: - eae Gaming (Stockfish, borg-) To register to the event, just post an answer to this post with the name of your team and the team members. We will try to stream the highest rated games. Sign in open until: 26/05/23 12:00 CET.
    1 point
  3. It is better to change the city wall to a state that cannot be captured first, and not let the existing game content wait for those things that still exist in the imagination.
    1 point
  4. A Greek wooden trophy that was installed after a victory on the battlefield. The weapon of the defeated is attached to it, 4th century BC. From the exhibition SALAMIS 480 in the Antique Collection of the Munich Glyptothek
    1 point
  5. This. Before the decay rate of walls was unified with other buildings, iber used to be annoying even after killing it because you would get "trapped" in walls of a city you already destroyed/captured. I lost so many games because walls and pathfinding of a defeated iber player made be useless for 2 minutes while I moved to the next player and the other side of my team died.
    1 point
  6. if "buildings" are allowed a capture attack, siege towers could be the only unit capable of capturing walls. Let the garrisoned units modify the capture attack (by quantity), then units from the siege tower could garrison the wall once it is captured. Also, if I CC drop an enemy base, it would be good for their walls to become mine.
    1 point
  7. Oh yeah, "Edit 2018-09-09: This content may be outdated. We hope to make a new website soon, which will be easier to maintain."
    1 point
  8. The fact that there are no kushites or hans on the factions page is enough.
    1 point
  9. IIRC Siege towers and ladders were planned.
    1 point
  10. Right, balance in a tournament kinda-sorta matters, but it doesn't matter matter.... Speaking of balance, why not use the map "Mainland balanced"?
    1 point
  11. The outpost template has an element to define that it decays in only enemy territory. Removing "enemy" should probably fix it. Or maybe you could disable the TerritoryDecay element completely Now the big question about your claim: Is there a difference below the surface?
    1 point
  12. People have had this idea that videogames cause violence for as long as videogames have existed. People with normal cognitive function are able to distinguish between the objectives and victory conditions of a game, regardless of how they are achieved, and real life, traumatic violence. I don't think this is worth our time to be honest, especially not any developer's time.
    1 point
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