And here we go, in the third round of suggestions.
- Having a descriptive section of the game's soundtrack, with a mini bio of the people involved, graphics, and the possibility of downloading mp3 files;
- Implement day and night shift changes inside a match;
- Develop a game mode in which the player does not compete with other civilizations, but against nature itself. Wild animals, fire, food shortages, wood shortages. Hummmm... how feasible is it to implement rain/storms in Pyrogenesis?