Leaderboard
Popular Content
Showing content with the highest reputation on 2023-02-22 in all areas
-
Seems like Terra Magna mod screwed up everything, no worries, the vanilla A27 remains spotless so far.3 points
-
Yes, I can get started this weekend. Just give me a list of units and stats you want.2 points
-
You could make this game two or three modes, strategy, construction and sandbox. Of course, it's a matter of time. But distinguished by the fact that the first civilizations in one game in all modes. A total of five modes: Campaign, online, construction and sandbox. I liked the game very much, very authentic and even just addictive with its first application, strategy. Such a free project is even better than the well-known similar games.1 point
-
1 point
-
Thanks, I was just looking for props for the fort Anyways, I have fixed the major game-crashing bugs: Fortress looks like a joke but at least it's not crashing the game. All missing icons have been filled Champion axeman works. Various other fixes. I will need some time to think about what to do with the fortress. The diff file is here, so you can commit now. kate.diff1 point
-
I helped export these models modeled by @Duileoga with concepts by @Obskiuras They are already sported in this Github repository (https://github.com/0ADMods/suebian_art) my initial thought is to use these models for this already existing civ in the mod.1 point
-
1 point
-
champion_infantry_axeman.xml fixed xml file for champion swords @Lion.Kanzen @Lopess I believe we really should separate these civs and develop them separately. Putting all of them together makes debugging difficult and 1 error can trigger chain reactions. Even if you want all of them in the same mod, I strongly suggest that in the actor and icons directories, we make 1 folder dedicated to each civ. This prevents the template files from searching for stuff in a very messy pool. It also allows us to use shorter names. In Public, all civs have their own folders for all aspects of everything. If you agree with my idea then I will commit to it and re-make the whole file heirachy. Please also give me git push authority.1 point
-
Ideally, Ideally, this art assets will be no longer part of Millennium AD exclusively. Perhaps renamed Suebians instead of Carolingians.1 point
-
Ok so I have copied the Norse fort and renamed it. Now I get these errors, although non-fatal: ERROR: CCacheLoader failed to find archived or source file for: "art/textures/ui/session/icons/bkg/background_circle_sueb.png" ERROR: Could not load mesh 'art/meshes/structural/sueb_fortress_palisade.dae' ERROR: CObjectEntry::BuildVariation(): Model art/meshes/structural/sueb_fortress_palisade.dae failed to load ERROR: Failed to build prop model "props/structures/suebians/fortress_palisade.xml" on actor "structures/suebians/fortress.xml255" ERROR: CCacheLoader failed to find archived or source file for: "art/textures/skins/structural/ao/sueb_fortress_struct_ao.png" ERROR: CCacheLoader failed to find archived or source file for: "art/textures/skins/structural/caro_struct.png" ERROR: CCacheLoader failed to find archived or source file for: "art/textures/skins/structural/caro_struct_norm.png" ERROR: CCacheLoader failed to find archived or source file for: "art/textures/skins/structural/caro_struct_spec.png" ERROR: CCacheLoader failed to find archived or source file for: "art/actors/props/special/common/garrison_flag_animals.xml" ERROR: CObjectManager::FindActorDef(): Cannot find actor 'props/special/common/garrison_flag_animals.xml' ERROR: CCacheLoader failed to find archived or source file for: "art/materials/basic_spec.xml" ERROR: CCacheLoader failed to find archived or source file for: "shaders/effects/.xml" ERROR: Failed to load effect '' ERROR: CCacheLoader failed to find archived or source file for: "shaders/effects/.xml" ERROR: Failed to load effect '' ERROR: RelaxNGValidator: Validation error: units/sueb/champion_infantry_axeman:1: Expecting an element Undeletable, got nothing ERROR: RelaxNGValidator: Validation error: units/sueb/champion_infantry_axeman:1: Invalid sequence in interleave ERROR: RelaxNGValidator: Validation error: units/sueb/champion_infantry_axeman:1: Element Identity failed to validate content ERROR: RelaxNGValidator: Validation failed for '(null)' ERROR: Failed to validate entity template 'units/sueb/champion_infantry_axeman' So now it seems like the Sueb fortress is asking for a lot more than just a dae; it has complicated decoriations like palisades and circular ground. The Fortress is also missing its skin everywhere, because you are asking for Carolignian skins but you didn't provide those files in the terra magna mod. Those are in Millenium AD, so you need to copy them here... You are also trying to add a nameless shader effect xDDDDD @Lion.Kanzen @Lopess This is what your fort looks like right now xDDDDD1 point
-
@Lopess @Lion.Kanzen We have many errors, but don't worry, let's analyse these in detail line by line. First let's look at the Suebians, we can pick out the main problems 1. Our mesh file for Suebian fortress is invalid. After looking at the specified folder, the file sueb_fortress_struct.dae doesn't exist. There exists a Norse fortress. Solutions: Either you make a mesh for the suebians or I edit the template file such that it points to the Norse mesh. 2. Suebian Champion Axeman's template file is missing a tag <Undeletable>. Solution: simple, just add it lol 3. We are missing some icons for the infantry units. You wanted to use the Gaul pictures but you forgot to copy them to the right location. ERROR: CCacheLoader failed to find archived or source file for: "art/textures/ui/session/portraits/units/gaul_infantry_swordsman.png" ERROR: CCacheLoader failed to find archived or source file for: "art/textures/ui/session/portraits/units/gaul_infantry_slinger.png" Solution: simple, just copy it. 4. You try to garrison animals into buildings and raise flag on top of that building after they are garrisoned. Now you forgot to make the model for the flag ... Solution: make the model, or just copy paste a similar flag design from some other building. 5. General error: you forgot to copy the spec texture into the right place. Evidently A26 and A27 have different file directories and it's good practice to copy everything you need into the mod folder so that it's self contained.1 point
-
So I made 2 AIs play against each other using different civs while I play Suebians using cheat. Here is a list of errors. ERROR: CCacheLoader failed to find archived or source file for: "art/materials/no_trans_spec.xml" ERROR: RelaxNGValidator: Validation error: units/scyth/merc_infantry_1:1: Expecting an element Undeletable, got nothing ERROR: RelaxNGValidator: Validation error: units/scyth/merc_infantry_1:1: Invalid sequence in interleave ERROR: RelaxNGValidator: Validation error: units/scyth/merc_infantry_1:1: Element Identity failed to validate content ERROR: RelaxNGValidator: Validation failed for '(null)' ERROR: Failed to validate entity template 'units/scyth/merc_infantry_1' ERROR: RelaxNGValidator: Validation error: units/scyth/merc_infantry_2:1: Expecting an element Undeletable, got nothing ERROR: RelaxNGValidator: Validation error: units/scyth/merc_infantry_2:1: Invalid sequence in interleave ERROR: RelaxNGValidator: Validation error: units/scyth/merc_infantry_2:1: Element Identity failed to validate content ERROR: RelaxNGValidator: Validation failed for '(null)' ERROR: Failed to validate entity template 'units/scyth/merc_infantry_2' ERROR: RelaxNGValidator: Validation error: units/zapo/champion_infantry_spearman:1: Expecting an element Undeletable, got nothing ERROR: RelaxNGValidator: Validation error: units/zapo/champion_infantry_spearman:1: Invalid sequence in interleave ERROR: RelaxNGValidator: Validation error: units/zapo/champion_infantry_spearman:1: Element Identity failed to validate content ERROR: RelaxNGValidator: Validation failed for '(null)' ERROR: Failed to validate entity template 'units/zapo/champion_infantry_spearman' ERROR: RelaxNGValidator: Validation error: units/zapo/champion_infantry_swordsman:1: Expecting an element Undeletable, got nothing ERROR: RelaxNGValidator: Validation error: units/zapo/champion_infantry_swordsman:1: Invalid sequence in interleave ERROR: RelaxNGValidator: Validation error: units/zapo/champion_infantry_swordsman:1: Element Identity failed to validate content ERROR: RelaxNGValidator: Validation failed for '(null)' ERROR: Failed to validate entity template 'units/zapo/champion_infantry_swordsman' ERROR: CCacheLoader failed to find archived or source file for: "art/materials/basic_spec.xml" ERROR: CCacheLoader failed to find archived or source file for: "shaders/effects/.xml" ERROR: Failed to load effect '' ERROR: CCacheLoader failed to find archived or source file for: "art/actors/props/special/common/garrison_flag_animals.xml" ERROR: CObjectManager::FindActorDef(): Cannot find actor 'props/special/common/garrison_flag_animals.xml' ERROR: CCacheLoader failed to find archived or source file for: "shaders/effects/.xml" ERROR: Failed to load effect '' ERROR: RelaxNGValidator: Validation error: units/sueb/champion_infantry_axeman:1: Expecting an element Undeletable, got nothing ERROR: RelaxNGValidator: Validation error: units/sueb/champion_infantry_axeman:1: Invalid sequence in interleave ERROR: RelaxNGValidator: Validation error: units/sueb/champion_infantry_axeman:1: Element Identity failed to validate content ERROR: RelaxNGValidator: Validation failed for '(null)' ERROR: Failed to validate entity template 'units/sueb/champion_infantry_axeman' ERROR: Could not load mesh 'art/meshes/structural/sueb_fortress_struct.dae' ERROR: CObjectEntry::BuildVariation(): Model art/meshes/structural/sueb_fortress_struct.dae failed to load ERROR: Error loading object variation (actor: art/actors/structures/suebians/fortress.xml) ERROR: Errors executing script event "Tick" ERROR: JavaScript error: gui/session/session.js line 225 deepfreeze requires exactly one object as an argument. GetTemplateData@gui/session/session.js:225:34 setupButton@gui/session/selection_panels.js:989:33 setupUnitPanel@gui/session/unit_commands.js:94:35 updateUnitCommands@gui/session/unit_commands.js:152:18 updateSelectionDetails@gui/session/selection_details.js:537:20 updateGUIObjects@gui/session/session.js:730:2 onTick@gui/session/session.js:633:3 __eventhandler74 (Tick)@session Tick:1:1 ERROR: CCacheLoader failed to find archived or source file for: "art/textures/ui/session/portraits/units/gaul_infantry_swordsman.png" ERROR: CCacheLoader failed to find archived or source file for: "art/textures/ui/session/portraits/units/gaul_infantry_slinger.png" ERROR: Could not load mesh 'art/meshes/structural/sueb_fortress_struct.dae' ERROR: CObjectEntry::BuildVariation(): Model art/meshes/structural/sueb_fortress_struct.dae failed to load ERROR: Error loading object variation (actor: art/actors/structures/suebians/fortress.xml) ERROR: Errors executing script event "SimulationUpdate" ERROR: JavaScript error: gui/session/session.js line 225 deepfreeze requires exactly one object as an argument. GetTemplateData@gui/session/session.js:225:34 setupButton@gui/session/selection_panels.js:989:33 setupUnitPanel@gui/session/unit_commands.js:94:35 updateUnitCommands@gui/session/unit_commands.js:152:18 updateSelectionDetails@gui/session/selection_details.js:537:20 updateGUIObjects@gui/session/session.js:730:2 onSimulationUpdate@gui/session/session.js:680:2 __eventhandler76 (SimulationUpdate)@session SimulationUpdate:1:1 ERROR: Errors executing script event "SimulationUpdate" ERROR: JavaScript error: gui/session/session.js line 225 deepfreeze requires exactly one object as an argument. GetTemplateData@gui/session/session.js:225:34 setupButton@gui/session/selection_panels.js:989:33 setupUnitPanel@gui/session/unit_commands.js:94:35 updateUnitCommands@gui/session/unit_commands.js:152:18 updateSelectionDetails@gui/session/selection_details.js:537:20 updateGUIObjects@gui/session/session.js:730:2 onSimulationUpdate@gui/session/session.js:680:2 __eventhandler76 (SimulationUpdate)@session SimulationUpdate:1:1 ERROR: Errors executing script event "SimulationUpdate" ERROR: JavaScript error: gui/session/session.js line 225 deepfreeze requires exactly one object as an argument. GetTemplateData@gui/session/session.js:225:34 setupButton@gui/session/selection_panels.js:989:33 setupUnitPanel@gui/session/unit_commands.js:94:35 updateUnitCommands@gui/session/unit_commands.js:152:18 updateSelectionDetails@gui/session/selection_details.js:537:20 updateGUIObjects@gui/session/session.js:730:2 onSimulationUpdate@gui/session/session.js:680:2 __eventhandler76 (SimulationUpdate)@session SimulationUpdate:1:1 ERROR: Errors executing script event "SimulationUpdate" ERROR: JavaScript error: gui/session/session.js line 225 deepfreeze requires exactly one object as an argument. GetTemplateData@gui/session/session.js:225:34 setupButton@gui/session/selection_panels.js:989:33 setupUnitPanel@gui/session/unit_commands.js:94:35 updateUnitCommands@gui/session/unit_commands.js:152:18 updateSelectionDetails@gui/session/selection_details.js:537:20 updateGUIObjects@gui/session/session.js:730:2 onSimulationUpdate@gui/session/session.js:680:2 __eventhandler76 (SimulationUpdate)@session SimulationUpdate:1:1 ERROR: Errors executing script event "SimulationUpdate" ERROR: JavaScript error: gui/session/session.js line 225 deepfreeze requires exactly one object as an argument. GetTemplateData@gui/session/session.js:225:34 setupButton@gui/session/selection_panels.js:989:33 setupUnitPanel@gui/session/unit_commands.js:94:35 updateUnitCommands@gui/session/unit_commands.js:152:18 updateSelectionDetails@gui/session/selection_details.js:537:20 updateGUIObjects@gui/session/session.js:730:2 onSimulationUpdate@gui/session/session.js:680:2 __eventhandler76 (SimulationUpdate)@session SimulationUpdate:1:1 ERROR: Errors executing script event "SimulationUpdate" ERROR: JavaScript error: gui/session/session.js line 225 deepfreeze requires exactly one object as an argument. GetTemplateData@gui/session/session.js:225:34 setupButton@gui/session/selection_panels.js:989:33 setupUnitPanel@gui/session/unit_commands.js:94:35 updateUnitCommands@gui/session/unit_commands.js:152:18 updateSelectionDetails@gui/session/selection_details.js:537:20 updateGUIObjects@gui/session/session.js:730:2 onSimulationUpdate@gui/session/session.js:680:2 __eventhandler76 (SimulationUpdate)@session SimulationUpdate:1:1 ERROR: Could not load mesh 'art/meshes/structural/sueb_fortress_struct.dae' ERROR: CObjectEntry::BuildVariation(): Model art/meshes/structural/sueb_fortress_struct.dae failed to load ERROR: Error loading object variation (actor: art/actors/structures/suebians/fortress.xml) ERROR: Errors executing script event "SimulationUpdate" ERROR: JavaScript error: gui/session/session.js line 225 deepfreeze requires exactly one object as an argument. GetTemplateData@gui/session/session.js:225:34 setupButton@gui/session/selection_panels.js:989:33 setupUnitPanel@gui/session/unit_commands.js:94:35 updateUnitCommands@gui/session/unit_commands.js:152:18 updateSelectionDetails@gui/session/selection_details.js:537:20 updateGUIObjects@gui/session/session.js:730:2 onSimulationUpdate@gui/session/session.js:680:2 __eventhandler76 (SimulationUpdate)@session SimulationUpdate:1:1 ERROR: Errors executing script event "SimulationUpdate" ERROR: JavaScript error: gui/session/session.js line 225 deepfreeze requires exactly one object as an argument. GetTemplateData@gui/session/session.js:225:34 setupButton@gui/session/selection_panels.js:989:33 setupUnitPanel@gui/session/unit_commands.js:94:35 updateUnitCommands@gui/session/unit_commands.js:152:18 updateSelectionDetails@gui/session/selection_details.js:537:20 updateGUIObjects@gui/session/session.js:730:2 onSimulationUpdate@gui/session/session.js:680:2 __eventhandler76 (SimulationUpdate)@session SimulationUpdate:1:1 ERROR: Errors executing script event "SimulationUpdate" ERROR: JavaScript error: gui/session/session.js line 225 deepfreeze requires exactly one object as an argument. GetTemplateData@gui/session/session.js:225:34 setupButton@gui/session/selection_panels.js:989:33 setupUnitPanel@gui/session/unit_commands.js:94:35 updateUnitCommands@gui/session/unit_commands.js:152:18 updateSelectionDetails@gui/session/selection_details.js:537:20 updateGUIObjects@gui/session/session.js:730:2 onSimulationUpdate@gui/session/session.js:680:2 __eventhandler76 (SimulationUpdate)@session SimulationUpdate:1:1 ERROR: Errors executing script event "SimulationUpdate" ERROR: JavaScript error: gui/session/session.js line 225 deepfreeze requires exactly one object as an argument. GetTemplateData@gui/session/session.js:225:34 setupButton@gui/session/selection_panels.js:989:33 setupUnitPanel@gui/session/unit_commands.js:94:35 updateUnitCommands@gui/session/unit_commands.js:152:18 updateSelectionDetails@gui/session/selection_details.js:537:20 updateGUIObjects@gui/session/session.js:730:2 onSimulationUpdate@gui/session/session.js:680:2 __eventhandler76 (SimulationUpdate)@session SimulationUpdate:1:1 ERROR: Errors executing script event "SimulationUpdate" ERROR: JavaScript error: gui/session/session.js line 225 deepfreeze requires exactly one object as an argument. GetTemplateData@gui/session/session.js:225:34 setupButton@gui/session/selection_panels.js:989:33 setupUnitPanel@gui/session/unit_commands.js:94:35 updateUnitCommands@gui/session/unit_commands.js:152:18 updateSelectionDetails@gui/session/selection_details.js:537:20 updateGUIObjects@gui/session/session.js:730:2 onSimulationUpdate@gui/session/session.js:680:2 __eventhandler76 (SimulationUpdate)@session SimulationUpdate:1:1 ERROR: Errors executing script event "SimulationUpdate" ERROR: JavaScript error: gui/session/session.js line 225 deepfreeze requires exactly one object as an argument. GetTemplateData@gui/session/session.js:225:34 setupButton@gui/session/selection_panels.js:989:33 setupUnitPanel@gui/session/unit_commands.js:94:35 updateUnitCommands@gui/session/unit_commands.js:152:18 updateSelectionDetails@gui/session/selection_details.js:537:20 updateGUIObjects@gui/session/session.js:730:2 onSimulationUpdate@gui/session/session.js:680:2 __eventhandler76 (SimulationUpdate)@session SimulationUpdate:1:1 ERROR: Errors executing script event "SimulationUpdate" ERROR: JavaScript error: gui/session/session.js line 225 deepfreeze requires exactly one object as an argument. GetTemplateData@gui/session/session.js:225:34 setupButton@gui/session/selection_panels.js:989:33 setupUnitPanel@gui/session/unit_commands.js:94:35 updateUnitCommands@gui/session/unit_commands.js:152:18 updateSelectionDetails@gui/session/selection_details.js:537:20 updateGUIObjects@gui/session/session.js:730:2 onSimulationUpdate@gui/session/session.js:680:2 __eventhandler76 (SimulationUpdate)@session SimulationUpdate:1:1 ERROR: Errors executing script event "SimulationUpdate" ERROR: JavaScript error: gui/session/session.js line 225 deepfreeze requires exactly one object as an argument. GetTemplateData@gui/session/session.js:225:34 setupButton@gui/session/selection_panels.js:989:33 setupUnitPanel@gui/session/unit_commands.js:94:35 updateUnitCommands@gui/session/unit_commands.js:152:18 updateSelectionDetails@gui/session/selection_details.js:537:20 updateGUIObjects@gui/session/session.js:730:2 onSimulationUpdate@gui/session/session.js:680:2 __eventhandler76 (SimulationUpdate)@session SimulationUpdate:1:1 ERROR: Errors executing script event "SimulationUpdate" ERROR: JavaScript error: gui/session/session.js line 225 deepfreeze requires exactly one object as an argument. GetTemplateData@gui/session/session.js:225:34 setupButton@gui/session/selection_panels.js:989:33 setupUnitPanel@gui/session/unit_commands.js:94:35 updateUnitCommands@gui/session/unit_commands.js:152:18 updateSelectionDetails@gui/session/selection_details.js:537:20 updateGUIObjects@gui/session/session.js:730:2 onSimulationUpdate@gui/session/session.js:680:2 __eventhandler76 (SimulationUpdate)@session SimulationUpdate:1:1 ERROR: Errors executing script event "SimulationUpdate" ERROR: JavaScript error: gui/session/session.js line 225 deepfreeze requires exactly one object as an argument. GetTemplateData@gui/session/session.js:225:34 setupButton@gui/session/selection_panels.js:989:33 setupUnitPanel@gui/session/unit_commands.js:94:35 updateUnitCommands@gui/session/unit_commands.js:152:18 updateSelectionDetails@gui/session/selection_details.js:537:20 updateGUIObjects@gui/session/session.js:730:2 onSimulationUpdate@gui/session/session.js:680:2 __eventhandler76 (SimulationUpdate)@session SimulationUpdate:1:1 ERROR: Errors executing script event "SimulationUpdate" ERROR: JavaScript error: gui/session/session.js line 225 deepfreeze requires exactly one object as an argument. GetTemplateData@gui/session/session.js:225:34 setupButton@gui/session/selection_panels.js:989:33 setupUnitPanel@gui/session/unit_commands.js:94:35 updateUnitCommands@gui/session/unit_commands.js:152:18 updateSelectionDetails@gui/session/selection_details.js:537:20 updateGUIObjects@gui/session/session.js:730:2 onSimulationUpdate@gui/session/session.js:680:2 __eventhandler76 (SimulationUpdate)@session SimulationUpdate:1:1 ERROR: Errors executing script event "SimulationUpdate" ERROR: JavaScript error: gui/session/session.js line 225 deepfreeze requires exactly one object as an argument. GetTemplateData@gui/session/session.js:225:34 setupButton@gui/session/selection_panels.js:989:33 setupUnitPanel@gui/session/unit_commands.js:94:35 updateUnitCommands@gui/session/unit_commands.js:152:18 updateSelectionDetails@gui/session/selection_details.js:537:20 updateGUIObjects@gui/session/session.js:730:2 onSimulationUpdate@gui/session/session.js:680:2 __eventhandler76 (SimulationUpdate)@session SimulationUpdate:1:1 ERROR: Errors executing script event "SimulationUpdate" ERROR: JavaScript error: gui/session/session.js line 225 deepfreeze requires exactly one object as an argument. GetTemplateData@gui/session/session.js:225:34 setupButton@gui/session/selection_panels.js:989:33 setupUnitPanel@gui/session/unit_commands.js:94:35 updateUnitCommands@gui/session/unit_commands.js:152:18 updateSelectionDetails@gui/session/selection_details.js:537:20 updateGUIObjects@gui/session/session.js:730:2 onSimulationUpdate@gui/session/session.js:680:2 __eventhandler76 (SimulationUpdate)@session SimulationUpdate:1:1 ERROR: Errors executing script event "SimulationUpdate" ERROR: JavaScript error: gui/session/session.js line 225 deepfreeze requires exactly one object as an argument. GetTemplateData@gui/session/session.js:225:34 setupButton@gui/session/selection_panels.js:989:33 setupUnitPanel@gui/session/unit_commands.js:94:35 updateUnitCommands@gui/session/unit_commands.js:152:18 updateSelectionDetails@gui/session/selection_details.js:537:20 updateGUIObjects@gui/session/session.js:730:2 onSimulationUpdate@gui/session/session.js:680:2 __eventhandler76 (SimulationUpdate)@session SimulationUpdate:1:1 ERROR: Errors executing script event "SimulationUpdate" ERROR: JavaScript error: gui/session/session.js line 225 deepfreeze requires exactly one object as an argument. GetTemplateData@gui/session/session.js:225:34 setupButton@gui/session/selection_panels.js:989:33 setupUnitPanel@gui/session/unit_commands.js:94:35 updateUnitCommands@gui/session/unit_commands.js:152:18 updateSelectionDetails@gui/session/selection_details.js:537:20 updateGUIObjects@gui/session/session.js:730:2 onSimulationUpdate@gui/session/session.js:680:2 __eventhandler76 (SimulationUpdate)@session SimulationUpdate:1:1 ERROR: Errors executing script event "SimulationUpdate" ERROR: JavaScript error: gui/session/session.js line 225 deepfreeze requires exactly one object as an argument. GetTemplateData@gui/session/session.js:225:34 setupButton@gui/session/selection_panels.js:989:33 setupUnitPanel@gui/session/unit_commands.js:94:35 updateUnitCommands@gui/session/unit_commands.js:152:18 updateSelectionDetails@gui/session/selection_details.js:537:20 updateGUIObjects@gui/session/session.js:730:2 onSimulationUpdate@gui/session/session.js:680:2 __eventhandler76 (SimulationUpdate)@session SimulationUpdate:1:1 ERROR: Errors executing script event "SimulationUpdate" ERROR: JavaScript error: gui/session/session.js line 225 deepfreeze requires exactly one object as an argument. GetTemplateData@gui/session/session.js:225:34 setupButton@gui/session/selection_panels.js:989:33 setupUnitPanel@gui/session/unit_commands.js:94:35 updateUnitCommands@gui/session/unit_commands.js:152:18 updateSelectionDetails@gui/session/selection_details.js:537:20 updateGUIObjects@gui/session/session.js:730:2 onSimulationUpdate@gui/session/session.js:680:2 __eventhandler76 (SimulationUpdate)@session SimulationUpdate:1:1 ERROR: Errors executing script event "SimulationUpdate" ERROR: JavaScript error: gui/session/session.js line 225 deepfreeze requires exactly one object as an argument. GetTemplateData@gui/session/session.js:225:34 setupButton@gui/session/selection_panels.js:989:33 setupUnitPanel@gui/session/unit_commands.js:94:35 updateUnitCommands@gui/session/unit_commands.js:152:18 updateSelectionDetails@gui/session/selection_details.js:537:20 updateGUIObjects@gui/session/session.js:730:2 onSimulationUpdate@gui/session/session.js:680:2 __eventhandler76 (SimulationUpdate)@session SimulationUpdate:1:1 ERROR: Errors executing script event "SimulationUpdate" ERROR: JavaScript error: gui/session/session.js line 225 deepfreeze requires exactly one object as an argument. GetTemplateData@gui/session/session.js:225:34 setupButton@gui/session/selection_panels.js:989:33 setupUnitPanel@gui/session/unit_commands.js:94:35 updateUnitCommands@gui/session/unit_commands.js:152:18 updateSelectionDetails@gui/session/selection_details.js:537:20 updateGUIObjects@gui/session/session.js:730:2 onSimulationUpdate@gui/session/session.js:680:2 __eventhandler76 (SimulationUpdate)@session SimulationUpdate:1:1 ERROR: Errors executing script event "SimulationUpdate" ERROR: JavaScript error: gui/session/session.js line 225 deepfreeze requires exactly one object as an argument. GetTemplateData@gui/session/session.js:225:34 setupButton@gui/session/selection_panels.js:989:33 setupUnitPanel@gui/session/unit_commands.js:94:35 updateUnitCommands@gui/session/unit_commands.js:152:18 updateSelectionDetails@gui/session/selection_details.js:537:20 updateGUIObjects@gui/session/session.js:730:2 onSimulationUpdate@gui/session/session.js:680:2 __eventhandler76 (SimulationUpdate)@session SimulationUpdate:1:1 ERROR: Errors executing script event "SimulationUpdate" ERROR: JavaScript error: gui/session/session.js line 225 deepfreeze requires exactly one object as an argument. GetTemplateData@gui/session/session.js:225:34 setupButton@gui/session/selection_panels.js:989:33 setupUnitPanel@gui/session/unit_commands.js:94:35 updateUnitCommands@gui/session/unit_commands.js:152:18 updateSelectionDetails@gui/session/selection_details.js:537:20 updateGUIObjects@gui/session/session.js:730:2 onSimulationUpdate@gui/session/session.js:680:2 __eventhandler76 (SimulationUpdate)@session SimulationUpdate:1:1 ERROR: Errors executing script event "Tick" ERROR: JavaScript error: gui/session/session.js line 225 deepfreeze requires exactly one object as an argument. GetTemplateData@gui/session/session.js:225:34 setupButton@gui/session/selection_panels.js:989:33 setupUnitPanel@gui/session/unit_commands.js:94:35 updateUnitCommands@gui/session/unit_commands.js:152:18 updateSelectionDetails@gui/session/selection_details.js:537:20 updateGUIObjects@gui/session/session.js:730:2 onTick@gui/session/session.js:633:3 __eventhandler74 (Tick)@session Tick:1:1 ERROR: Could not load mesh 'art/meshes/structural/sueb_fortress_struct.dae' ERROR: CObjectEntry::BuildVariation(): Model art/meshes/structural/sueb_fortress_struct.dae failed to load ERROR: Error loading object variation (actor: art/actors/structures/suebians/fortress.xml)1 point
-
Github 0ADMods / terra_magna (https://github.com/0ADMods/terra_magna) and 0ad dev - Alpha 27 (https://github.com/0ad/0ad)1 point
-
1 point
-
I have downloaded and tried the current Terra Magna mod. I cannot see any technical bugs with the Zapotec, Xiongnu or Thebans, so it is already perfect in that respect. The only minor imperfection was the Zapotec scout was named (Cavalry Swordsman) which should be changed. Now the major issue is with the design, in other words balance and structure tree. Xiongnu: Too weak Slow eco due to expensive women The women appear to have self defence, but a damage of 3.0 Pierce at 45m is just insignificant. Also their health is only 25, so practically they are no better than any other civs' women, in spite of the self defence. change please choose only ONE from the list to prevent OP: 1. Increase their range to 60m 2. Increase health to 50 3. Decrease price to 50 food 4. Increase attack to 4.5 pierce More suggestions will come later, I must go to lectures now1 point
-
1 point
-
1 point
-
1 point
-
Alright so my former mods of Blood Resource and Water Resource are being compressed down into one mod Fueled Advanced Resources. which will provide some basic resources which will be used by another mod which will move rebalance the units to use the new resources with the plan of extending out the tech trees. although first I have to narrow down a bug. which I believe is due missing gathering icon images.1 point
-
1 point
-
Could you try to add the following line to your user.cfg then? smoothlos = "false"1 point