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Showing content with the highest reputation on 2023-02-09 in all areas

  1. Tip: In a 100% voluntary, non-profit project, I don't think this is the best approach.
    5 points
  2. Thank you Stan, by removing "persist match setting" I was able to host again. Thanks
    2 points
  3. Hello again! Indian palace still looks like bus station. I hope devs will do something with that, because it's horrible and it originally was the part of wall. I also ask you to check walls of chinese fortress. Their texture is ridiculously thin and from the side it looks as if they are made of paper. I hope you will do something with these things before the new alpha.
    1 point
  4. It is implementable (i think). It could be a hidden setting (only in the user.cfg). @Stan` also mentioned make the syncronize per turn ratio variable for a28 or so.
    1 point
  5. Hey see https://wildfiregames.com/forum/topic/104603-loading-map-data-please-wait/#comment-542011
    1 point
  6. that palace was a texture pack proof of concept, and was never really meant to be used as a building. A Maurya palace would have to be made from scratch if we wanted one
    1 point
  7. @user1 User communicated the GG and then proceeded to leave without resigning. Me: ballerin Offending user: TRSA2 commands.txt
    1 point
  8. Already sent, check your email
    1 point
  9. zxphxr (1275) vs tonyfurg ———— send me ur replays to make videos of: zephyramethyst1@gmail.com commands.txt
    1 point
  10. https://code.wildfiregames.com/D1269 And #4274
    1 point
  11. I'd like to add some ideas on this topic: 1. I love the idea about the free scout ship - would be nice if it could be implemented to get it when you build your first shipyard and would also add a symbolic price (like 50/100 wood) when you need to build another if first one gets destroyed or you need a second scout ship (if there would be possible to make more then one) 2. I really believe that upgrading naval combat will make this game stand out from other similar games in the genre and would make meta of the game more interesting -balance wise the paper/rock/scissors model would work wonders and I think it was already mentioned in previous comments - I agree with that concept 100% 3. About civilization diversification - maybe give carthaginians options to have all of the ship types just like macedonians have all of the siege options and persians have every cavalry option - and other civs can be differentiated for example celtic civs get ramming ships and helenic get boarding and ramming ships romans/han/ptole/kushites get artilery and boarding ships (celtic civs already don't have much naval options so I was going with the current ideas of them having not as strong ships compared to other civilizations) - and on the side note consider something like fire ships (like iberians have now) to be added to celtic civs to give them a chance and balance things out a bit 3. 1. If there could be a possibility to get han civ option/tech research to chain ships into one large construct like in that "Red cliff" movie o m g that would be amazing because technically battle of red cliffs is historically was 208-209 AD - Han and Carthaginian civilizations would really shine with future naval overhaul in my honest opinion 4. Upgrades for ships ideas: basically everything delenda est mod has is pure goldmine for the research tech ideas since it has excellent diversification between all civ groups 5. This one is a wishful thinking but maybe consider dividing romans into two separate factions like delenda est did and focus republican period on naval combat so there can be a genuine Punic wars scenario/campaign in the future
    1 point
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