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Showing content with the highest reputation on 2022-12-28 in all areas

  1. Reminder: All Wonders should have a footprint area no greater than the Hanging Gardens of Babylon or Great Pyramid models already in the game.
    3 points
  2. Nice, did you make this ? It would be fun to be able to update the wall gates of the persians to this ^^
    1 point
  3. I understand it better now, thank you!
    1 point
  4. I just haven't seen them, which makes me concerned that they are virtually unattainable. But you're right that barrack garrisoning may be a way to do it. I wouldn't mind an xp trickle, which would help make centurions more attainable. To be honest, I miss how camps used to also heal garrisoned units, but I already think that camps are very strong as p2 buildings.
    1 point
  5. idk. i always press the z button (german keyboard). btw i guess most have to work today. not far from Silvester
    1 point
  6. The CC hack goes against the philosophy of the game I think, and should be fixed in new versions. But let's exploit it while we still can.
    1 point
  7. Still, this would be only switching, while here you have an additional texture. Isn't possible/more resource-effective without a second mesh? I've got a good PC, so I cannot tell
    1 point
  8. After some time I again managed to play around with the code and finish some other boats and heroes. 1. Biome variants: some trees typical for winter environment provide an "aura", which tells units to use specific visual variants - who would walk in sandals on snow? 2. Another minor update concerns monoxyla: melee units help with rowing, making the boat faster, while ranged units slow it down, but they can fire from the board. 3. Hunters (basic archers) can now swim; while swimming, ranged units can use only melee attacks. 4. Ponies! Cavalry units use smaller horses - only elite riders switch to high ones. I guess this is more historical for the setting. Not that it matters much, but maybe you would like to use the animations.
    1 point
  9. Another victory mode that uses these extra conditions is "victory by score" but I don't think it is super set with this mode, I think.
    1 point
  10. Herod's Temple, also known. There was already a project before, by Zerubbabel. It wasn't finished, maybe that's why it doesn't count as a second temple.
    1 point
  11. There have been some problems with certain players being disruptive, so I have decided to implement rules for my hosted games in the lobby. In order to ensure that everyone has fun, here are the rules for games that I host. These rules apply to players and spectators. Additional players who have chosen to apply these rules to games that they host: Yekaterina. Summary of Norse_Harold's rules for hosted games 1. Get along with the other players. 2. Play the game fairly. 3. If you are a spectator, avoid disrupting the game. Also, request permission if you need to speak a language other than English in global in-game chat. 4. Do not blame other players for a setback or failure in the game. 5. Don't resign or leave early in order to grief your team. 6. If you must leave, send a global message in the game stating the reason. Don't leave too many times. 7. In team games you are expected to act like a teammate. 8. Be honest about your level of skill during team assignment. 9. Follow the Terms of Service, Terms of Use and Privacy Policy that Wildfiregames has established for lobby games. WFG terms take precedence over these terms. 10. By connecting to games that I host you agree to follow these rules. The binding text is listed here, starting at line 20. It has the full text of the agreement with explanations of why the rules are necessary. Thanks for reading and supporting an enjoyable experience for all players! Anyone who also wants to implement these rules for their hosted games, let me know and I'll inform people of that in the full text of the agreement. Alternatively, copy/paste the text to your own website and send people a direct link when you're organizing games.
    1 point
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