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Showing content with the highest reputation on 2022-08-22 in all areas

  1. mkay, just created my first ticket ever: https://trac.wildfiregames.com/ticket/6611#ticket Don't know if I got all the facts straight (the places it affects, "UI - in-game"), but made it a release blocker anyway since it renders the game literally unplayable in the current state.
    4 points
  2. Since we have three North African civilizations (Ptolemies, Carthaginians, and Kushites) already, I thought that one located entirely south of the Sahara would be welcome as well. So I am going to suggest the Nok culture that thrived in the area of Nigeria between 900 BC to 200 AD. There's not a lot we know about them, especially since they don't seem to have used a written script, but they have left behind numerous sculptures attesting to an artistic tradition that would influence those of later West African kingdoms. Nok Culture on the World History Encyclopedia Some choice Nok sculptures: I don't think we know for sure what language the Nok people spoke, but I would use Yoruba or Ibo vocabulary for unit and building names since those are some of the cultures influenced by the Nok culture. Below are some images showing what these cultures looked like in more recent periods: Yoruba palace compound (I think) Yoruba house Ibo house Ibo warriors with armor Ibo warriors with spears and shields In addition, as part of this larger representation of West Africa, African rainforest animals could be added to the game. Game could include the bongo, guinea-fowl, okapi, gorilla, and forest elephants (which I believe are already in the game), whereas leopards and chimpanzees would be predators. Bongo Guinea-fowl Okapi Gorilla Leopard Chimpanzee
    3 points
  3. I asked @wraitii if there is any counter indication and will make it default for A26 if not.
    3 points
  4. 2 points
  5. Not sure about this. Seems rather empty. For a barracks, try a langhaus (longhouse) with some fencing to fill out the square footprint? Nice. I've tried colorizing my pencil sketches too in the past. Make sure to add visual variety to the colors. The beams can be darker brown. The wattle wall material can be a dry grayish color. Etc etc
    2 points
  6. Let's model the trajectory of a self-propelled rocket! I have made a start here, now it's up to you diligent people to solve the equations numerically
    1 point
  7. That would be great. Some icons will help as well. It would be even easier for other devs if you can propose a structure tree and unit tree.
    1 point
  8. @Tyrannosaurus if you can make a mod for it that will be great.
    1 point
  9. @Stan` You might want to update the first line of that post, too.
    1 point
  10. @user1 I play as Nympheuz. Offender: Loreto1 Loreto1 quited without resigning. commands.txt metadata.json
    1 point
  11. commands.txtmetadata.json @user1 auxilientmoon left the game again after he lost
    1 point
  12. İt's easy to solve coupled systems of differential equations in the form d/dt (X,y,z) = (X, y, z)*A where A is a 3x3 matrix with constants as elements. Now, what if A is not just constants but functions of t? Below is my investigation into this: The idea is as follows: 1. Write the dependent variables into a vector, do the same for the derivatives as well as their non constant coefficients, so that we can apply linear algebra. 2. Map the solution vector X into another vector space U in which the matrix relating the vector and it's derivatives becomes easily diagonalisable. Achieve this by a linear map L acting on the original solution vector. X = L U 3. Now we need to find L and decouple the relationship. 4. Solve the decoupled equations row by row 5. Map back into X space from U space to obtain the desired solutions.
    1 point
  13. @user1 solsyah quit 2 games in the row after he lost metadata.jsoncommands.txtcommands.txtcommands.txtmetadata.json
    1 point
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