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Showing content with the highest reputation on 2022-05-02 in all areas

  1. Here, realism / art clashes with practicality. Realistic details and scales will be difficult for players to deal with when playing, but's what's easy to see and play with will be unrealistic. This is why I made the StarGUI mod, for players who value practicality (utilitarianism) over aesthetics. I am proposing something more abstract to represent the unit models: geometric shapes / solids. It's too difficult to see whether an unit is carrying a sling or a javlin or a sword if you are zoomed out (you just see a group of units looking approximately the same), so if we use very simple but distinct geometric shapes to represent each unit type (e.g. spheres for slingers, squares for spearmen, ellipsoids for javlin, triangles for archers) then all you need to do is remember which shape is what, then you will never have problem with micromanagement. A more moderate solution is to delete the human model and leave just the model of a sling or a sword, or, we can have something like this:
    2 points
  2. δεν πρεπει να εχει κανεισ επιλογη να τερματισει εναν ονλαιν αγωνα . να δινετε ενα χρονικο περιθωριο να μπορει να επιστρεψει στο παιχνιδι αν του προκυψει καποιο προβλημα.-
    1 point
  3. η παυση πρεπει να εχει χρονικο οριο
    1 point
  4. Hi guys, here is a picture of the Empires at War, Rise of Rome I made , using the 0 AD Scenario Editor...I have been working over a year on it, and posted some pictures of how is looking, for you guys to see, and I think is finally done, after more than a year making it... I really would like to share it with you guys, but I don't know how to upload , so any help from any of you that know how to do it is welcome...The map is Gigantic, and It represents Southern Europe and the Mediterranean Sea, the map and the factions can be modified to your own taste as you like. The scenario I made for this map is set for 4 players, Rome, Carthage, The Gauls, and the Seleucid Empire. You can play any of them or set them as AL players as you like. I make the map to look as close as possible to the real Geographical shape of Southern Europe, The Mediterranean sea, Northern Africa and the region of Palestine and the Anatolia peninsula, and the map is packed with gaia factions that will attack and defend their small buffer states from all All main players including the AL bot. So as you move across the map expanding your empire you will also encounter Sasanids, Gauls and Germanic tribes, Greeks, Spartans, Macedonians, Iberians, Britons , Ptolemaics , Desert Pirates and mercenaries. The map have cities and ports that represent real cities and towns from that age that need to be capture or destroy for their strategic value and a lot of resources for all player to capture and keep expanding. You can set this map as you like...I usually play with the Roman Republic...so that's why I call it Rise of Rome, but you all can play and set the scenario as you like, Hope you guys enjoy it , and if possible, make it better than what I did...I am pretty sure many of you will, and I see forward to that. I just need advice on how to upload here for you guys to play and get it tested, and fix it from any errors if you find any, and make it better... May the Only true God be always by our side... ....You can write me to my gmail account. charliechill17pr@gmail.com. Thank you all for your time and attention.
    1 point
  5. This is actually super cool and would love to try a mod like this. The blocks could have flags (like the formation standards in A26), that also have the unit type on them like in R2TW. I grew up watching documentaries on PBS, History Channel, and BBC where they would often use blocks like this to detail battles. Many books do it too.
    1 point
  6. It always funny to see how far people can go in both directions.
    1 point
  7. I like your map. It seems you took a lot of time to make that. I am really very happy I found your post while searching for the cannabis processing business plan online. Thanks a lot for sharing it with us. I really appreciate you for putting so much effort to make that map.
    1 point
  8. To me the question would be why an entity not in world wouldn't speak?
    1 point
  9. @user i am : CatotherCensor again player offender: basiliskos he asked fot revenge and finished it again without giveng up thanks commands.txt metadata.json
    1 point
  10. @user i am: CatotherCensor player offender : basiliskos commands.txt metadata.json
    1 point
  11. @usuario1 Yo: CatotherCensor (1297) otro jugador: HOI (1726) abandono sin rendirse, Gracias metadata.json commands.txt
    1 point
  12. So, yes, this is nice. Heavy Warships can come with catapults already turreted. In my suggestion, these would be smaller than normal catapults to fit on "bireme" sized Quinqeremes. Garrisoning troops onboard can still add to arrow count if we want.
    1 point
  13. In this case they have errors (interestinglog.html) which means something got botched.
    1 point
  14. @user1 offending player BLackKing metadata.json commands.txt
    1 point
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