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Showing content with the highest reputation on 2020-10-13 in all areas

  1. Hi all, Description: Made a new map. The place is fictional. It's overall design is meant to be balanced for both teams and thus i aimed this map to be played at both a casual, but mainly competitive scale. General info: Map size: Normal Players: 8 Layout: Top-side against bottom (However, you could get creative with a different setup) Biome: Desert Resources available: Enough (Depending on game length ofcourse) Key features: Aimed for balance for each lane. The enemy on the opposite side has the same resources available as you (Wildlife, metal/stone etc), unless he expands in a different lane. However this does not mean every lane is the same, it just means the lanes are seperately balanced. Each lane has 1 extra metal and stone placed in the middle, meant to be fought over. Bottleneck crossings (or bridges). The idea was to have it actually look like a passing in the sense of a bridge, but to my knowledge i can't actually hollow out terrain. Anyway, these are the only way to reach the other lane. Lion packs. Wildebeests and goats, which actually occassionally walk out of the valleys. Not too much wildlife though (for performance). Each valley has 3-4 wildlife in it that could walk out, making them available for gathering. Even though wood might look somewhat scarce, they are densely packed. Lanes (Starting from West to East) Other screenshots: As always, constructive criticism is welcome, and if people have suggestions to balance it better i would love to hear it. Would love to playtest this map with 8 peeps for true testing, because AI don't really oppose a challenge in any way. Have a nice day all, - Grapjas Valleys.rar
    2 points
  2. EA == vanilla == a23 == normal 0ad edit: forgot the most important, Empires Ascendant lel
    2 points
  3. There is a very good article wrote by Raimund Karl on the topic: https://dc.uwm.edu/ekeltoi/vol5/iss1/1/
    1 point
  4. North vs South though makes things more interesting, I'd like to see a game played like that
    1 point
  5. I'm not a fan of bottlenecks in current 0ad meta. That said I really like how you distributed resources and the way the map looks, nicely done :-)
    1 point
  6. @django you're welcome I recommended a23b only, because it's needed, if you want to play multiplayer in the lobby. If you only want to play singleplayer, you can also use the newest svn version, so you can use such features like FXAA antialiasing, or sharpening
    1 point
  7. Chariots on Mycenean steles, 16th C BC, now in the National Archaeological Museum in Athens: Egyptian hunting from a chariot, facsimile of a fresco from the tomb of Userhat, 15th C BC: Tutankhamun single-handedly smashing the enemy army, from his tomb, 14th C BC: Ramesses II on a chariot on relief from Abu Simbel, 13th C BC: Two-horse, three-man Hittite war chariots, drawn from Egyptian reliefs: Chariot model, Early Iron Age, Eastern Geogia: Assyrian king hunting lions, relief from Nineveh, 7th C BC: Assyrian two-horse, four-man war chariot on a relief from Nineveh, 7th C BC: The Etruscan Monteleone chariot, c. 530 BC, which survived intact, and is now in the Metropolitan Museum in New York (I'd love to see this in game, perhaps for a Roman hero?): Four-horse chariots depicted on the Greek Vix krater, c. 510 BC: Darius on a chariot hunting lions, Assyrian-style, seal impression: Libyan with biga depicted on the Apadana of Persepolis (c. 500 BC): Persian biga, also from Persepolis (c. 500 BC): The only two-beam and four-horse yoke example I know of, the Achaemenid gold model of a (ceremonial?) chariot from the Oxus treasure, now in the British Museum: Four-horse chariots from the Terracotta Army (246–208 BC), China: Ashoka on a two-horse chariot, as depicted on the southern gateway of the Sanchi stupa in India, c. 1 BC: (All these photographs are from Wikimedia Commons.) I'm hoping @Genava55 and will provide some quality images of Celtic chariots, and @Sundiata for the Kushites. Depictions of Carthaginian war chariots (attested in Greek texts) would be more than welcome too!
    1 point
  8. @Nescio would it be time to commit the last charioth with the corrections or i should left the actual one? intended as replacement of the actual persian champion charioth Here with the listed corrections: No forward/horizontal scythes on the yoke. Lower blades below the cart. Open Back. Only a central beam. Curved yoke for match the horse back.
    1 point
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