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Showing content with the highest reputation on 2020-10-08 in all areas

  1. Hello Everyone, I am back so I will be hosting a 2v2 tournament for 0A.D. Signups are here: https://challonge.com/tournaments/signup/uysmnfglXt Instructions: Create a Team on challonge here (https://challonge.com/teams/new) you can feel free to link in to 0 A.D. Tournament Hub (https://challonge.com/communities/0ad) to make it easier for you. after doing so go to the members tab in your team page https://challonge.com/teams/{team_name}/memberships and put in your team members challonge username, then you can register for the tournament F.A.Q. Q: When is the Tournament? A: On October 20th, or earlier Q: How do I register for the Tournament? A: Go ahead to our Signups Page and go ahead and Register with your team (above), Alternatively you can Just reply on the Forums That you want to participate along side your In Game Name (IGN) and your partner and I'll Pop a message to you on the Forums. Q: Do I have to Check in for the Tournament? A:No, but I will send a confirmation email to you or message Q: If I want to Leave the Tournament before it starts can I do so? A: Yes, you can! If you registered on Challonge you can simply go here - https://challonge.com/0ad2v2/participant_settings and Click "Unregister" or tell me at least 4 days or more before it starts Q: What is it a Best of A: The Tournament is a BO3 Q: What Maps are being Played? A: Balanced Mainland, Sahel Watering Holes, and Team Oasis Q: What is the Map Size? A: Games will be played on the Normal sized map Q: If I want to contact me about something how should I? A: Respond to this post or email me at: derekowumi@gmail.com That Wraps up the FAQ Now the Rules and Game settings etc. Q: Where can I register? A: https://challonge.com/tournaments/signup/uysmnfglXt Games' Setting: Population Limit: 300 Starting Resources: Low Mode: Conquest Spies: Allowed Treasure - On Explored Map: Off Revealed Map: Off Cheats: Disabled Game Speed: Normal (x1) Ceasefire: None Spectators: Allowed Tournament Rules: Recordings: Send Files to me via Email - derekowumi@gmail.com or Reply to this Post Play-style: Best of 3 2v2 Double Elimination Banning Phase: Both Players can ban 1 Civilizations (Bans affects both player and it can be canceled off) Maps used - Balanced Mainland, Sahel Watering Holes, and Team Oasis Player Ethics: Do not be rude Do not pause the game before loosing Do not Pause the game without asking for permission from your enemy and the host If any of these rules are broken you may be kicked or banned from the tournament completely If you're in any way interested feel free to register with any of the ways given. Wish you the best of luck in competing! Signups are here: https://challonge.com/tournaments/signup/uysmnfglXt
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  2. It would be nice if you could add units that give bonuses to soldiers such as an eagle/standard bearer for the Romans (to boost morale, maybe it could increase defense), Carnyx players for the Celts (the carnyx sound was used in battle to scare enemies), they would be interesting to add as strategic units but also very scenic.
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  4. I guess, that's not that easy, if you want to hire a person for this special problems. In general you need to find a person you can trust, the person needs the skills and also the code quality has to be good enough. Second, there is much conflict potential. There are many volunteers, which had worked thousands of hours in the last years for free. So why paying an external, new person instead of them? Third, one person wont be enough, as the code has to be reviewed, bevor it can be committed. If they only hire one person, this would be very inefficient, as he/she has always to wait, until someone has the time, to review the code.
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  5. Just don't include the so-called pro's let them have fun
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  6. - Properly handle players defeated events - Small cosmetic changes - Major refactoring on topbar monitor.pyromod
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  7. Here's a quick dirty bake from a personal project as an example of detail-is-not-everything. You can test this texture set out hidetail textures.rar on an m_armor_tunic_long and compare in-game (downscaling to 256 first) with the regular zoom option with any other unit that looks similar, and you'll see how little benefit for gameplay visuals these do. Even with much less details than this, some fancy shader effects allowing to see reflections moving when the unit moves is much more impactful than any super-duper-detailed textures you create. Small preview:
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  8. looks fun! just to be clear does this mean both Teams can ban 1 civilization? or does each player ban one civ and we could have up to 4 bans
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  9. Sometimes, one just needs a break. It's not the end of the world or the project.
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  10. That's the launching bug. But then we get a runtime bug that make the game unplayable for Ryzen users. Just ask @Dakara or @OptimusShepard There is a patch for it, but I lack the hardware knowledge to know if it's the proper one. Which is why I'm waiting for Itms return. And his branch is waiting for review from @wraitii Well that's good. Now that's one platform less to check. Still waiting for Itms's decision. Look, I'm looking forward to ending this as much as the next guy, so we can move on to the next version and the ones after that. But we still need people to work on this. For now they are low on time and that's showing. But they are doing the best they can and that's the most you can expect from volunteer work.
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  11. Yes, but not limited to those. You can also play for recoginition with pose(s) and animations, color scheme, playercolor placement scheme, silhouette, props... The thing is that I always see that historic autenticity always wins in these forums against the gameplay/readability. May work on some cases, but can hurt gameplay / game experience for sure. That's why unit visual design is a very complex and important area in zoomed out / isometric RTS that usually have behind several concept art studies and tend to sacrifice historic accuracy in benefit of clarity and readability. There are other solutions that can alleviate the hard choices that have to be made on unit visual design... a good example are the banners with specific and easy to read unit types of the batallions on Total War series which allow them to make units that you have to zoom in to see differences between them, but it is clear when you zoom out and see the banners.
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