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Showing content with the highest reputation on 2020-04-11 in all areas

  1. @Nescio I need some suggestions for the template <?xml version="1.0" encoding="utf-8"?> <Entity parent="template_unit_fauna_wild_aggressive"> <Attack> <Melee> <Damage> <Hack>30.0</Hack> <Pierce>0.0</Pierce> <Crush>0.0</Crush> </Damage> <MaxRange>8.0</MaxRange> <RepeatTime>2000</RepeatTime> </Melee> </Attack> <Footprint> <Square width="3.5" depth="7.0"/> <Height>1.5</Height> </Footprint> <Identity> <GenericName>Hippopotamus</GenericName> <SpecificName>Hippopotamus amphibius</SpecificName> <Icon>gaia/fauna_hippopotamus.png</Icon> </Identity> <Position> <Anchor>pitch-roll</Anchor> </Position> <Selectable> <Overlay> <Texture> <MainTexture>circle/256x256.png</MainTexture> <MainTextureMask>circle/256x256_mask.png</MainTextureMask> </Texture> </Overlay> </Selectable> <Sound> <SoundGroups> <select>actor/fauna/animal/lion_select.xml</select> <attack_melee>actor/fauna/animal/lion_attack.xml</attack_melee> <death>actor/fauna/animal/lion_death.xml</death> </SoundGroups> </Sound> <UnitMotion> <WalkSpeed op="mul">0.3</WalkSpeed> </UnitMotion> <VisualActor> <Actor>fauna/hippopotamus.xml</Actor> </VisualActor> </Entity> @wowgetoffyourcellphone Do you have an icon in stock ? Still need spec map, and maybe color variant
    3 points
  2. EDIT: I might have to recreate paintings from scratch though.
    3 points
  3. http://trac.wildfiregames.com/ticket/1969 Hello. First time poster. I do some occasional 3D modeling for fun and I've made something which 0 A.D. could use. It's a lowpoly hippo (384 triangles) UV-mapped and rigged, though it's not actually textured or animated yet. I didn't see a hippo model in the data pack so hopefully it wasn't all wasted efforts. I'm not really very good at texturing so it'd be best if someone else gave that a shot. Animation is pretty new to me as well (I probably did a less-than-perfect job setting up the armatures). But if there is something else wrong (to lowpoly? bad UV-map?) let me know (or, of course, feel free to modify). hippo.zip
    1 point
  4. Hi guys, Hi @user1 I want to report an issue with darius0ad that occurred yesterday. While he was losing without any possible doubt, he set the game to pause mode and started to bothering me, asking me to quit cause he will make it last. Althought his defeat was obvious, he did not wanted to resign. Despite some one else intervention, as spectator, he never changed his mind and I had to quit game. Such behaviour is unaceptable, he was tottaly aware of what he was doing and having fun about it. He also suspected me to cheat...Here are the files. If some one could explain to him the rules of good behaviour. This game is great and deserves better players. Thank a lot, see you IG and have fun commands.txt metadata.json
    1 point
  5. Yup, that Kokiri tech works in a very similar way to the Fairy Seasons, they both cause units with a certain classlabel to promote into a different unit. In the case of the Kokiri though it's only certain units, with the Fairies every single unit and building promotes at the same time. I can imagine that is probably taxing on the engine when there are hundreds of fairy units and dozens of buildings all trying to promote at the same time. Hopefully a less expensive method of transforming units into new units is incorporated some day.
    1 point
  6. 1 point
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