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Showing content with the highest reputation on 2020-01-24 in all areas

  1. How do you like this? Is this too crowded? Should pikemen be allowed on the walls?
    3 points
  2. Hey everyone, Several years ago I was considering creating a sci-fi RTS here in 0AD. Due to my other project taking up too much time, I sort of set it off to the side. After getting fed up with the Medieval 2 engine I'm considering porting that big project, Hyrule Total War to 0 A.D. now. I've started some preliminary work, porting a few of the static buildings over from Medieval 2 into 0AD: I just have a few questions before I make the decision: I thank anyone for their replies, and I hope I can come back to 0AD soon.
    1 point
  3. Hello, im Stockfish, since some weeks, i've been thinking in the idea of changing the rated points. What i want to do, is not changing the rated system (that in my opinion is ok, ¡but! i would implement some changes . But that's another topic) The idea i have is to change proportionally the points to 2857, finding the multiplierr number to obtain those ratings. If @borg- is now 2371, then to make it be 2857 you must multiplicate his ELO for 1.205 ---- (2371 x 1.205) = 2857 Let's do a top 7 players by ELO and see how it would be : @borg-(2371) x 1.205 = (2857) @ValihrAnt(2164) x 1.205 = (2607) @Feldfeld(2076) x 1.205 = (2501) @Stockfish(2069) x 1.205 = (2493) @chrstgtr(2031) x 1.205 = (2447) @JC (naval supremacist)(2026) x 1.205 = (2441) @liberty (1896) x 1.205 = (2284) That's how it would be, but as there is a lot if difference betwem the first, and the second (and then they're all equal more or less) i would suggest to make the proportion with @ValihrAnt's score, and then, with the number that we obtain, plus it to @borg-. Let's see how it would be! @ValihrAnt's score is (2164), so: 2857/2164 = 1.320. ¡Lets apply it! @borg-(2371) x 1.320 = (3130) @ValihrAnt(2164) x 1.320 = (2856) @Feldfeld(2076) x 1.320 = (2740) @Stockfish(2069) x 1.320 = (2731) @chrstgtr(2031) x 1.320 = (2681) @JC (naval supremacist)(2026) x 1.320 = (2674) @liberty (1896) x 1.320 = (2503) That's how it would be, in my opinion would be better becouse as more points difference, is cleaner. Greeting! What do you think?
    1 point
  4. Using the mercenary Camp* of Deleta Est, I made a Taina village, where the player who conquers it can produce Taino archers and spearmen, in addition to receiving a certain amount of tribute every 60 seconds.
    1 point
  5. @gameboy Thanks for testing and reporting! It seems that something gets lost in translation. What we mean is that we would need a replay file (commands.txt; https://trac.wildfiregames.com/wiki/GameDataPaths#Windows) in order to investigate this error. So please upload the replay file (commands.txt) as an attachment here.
    1 point
  6. https://trac.wildfiregames.com/browser/art_source/trunk/art/textures/skins/skeletal/photoshop/Human Base Texture.psd
    1 point
  7. We do have Amerindian skin tone presets. I'll upload them tomorrow. I think @Trinketos already have the source files for the Amerindian infantry textures.
    1 point
  8. Nonetheless, I doubt women growing grain twice as fast as men is historically accurate.
    1 point
  9. He did an awesome job. I dont think we use that one currently do we ?
    1 point
  10. I tried something new, @LordGood what do you think? mace_demetrius.xcf
    1 point
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