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Showing content with the highest reputation on 2019-10-25 in all areas

  1. Following the references @Sundiata posted made a long idle:
    1 point
  2. @Stan` used the same animations of the hoplites for the pikeman with slight tweaks to make the sarissa heavier. (don't used the long cleaning animation) i wonder if i should change sarissa walking to 2 handed instead of 1? i think a 2meter spear not because its weight but because of the lenght it should be annoying to hold with 1 hand unless it rest on the shoulder. What you think? @wackyserious @Sundiata @Lion.Kanzen @Stan` Pikeman_Base variant will be renamed to base_pikeman and replaced on every pike unit, (Following the rest of the variants names)
    1 point
  3. i've done this before, thought in this case it could be used for long idles, both hands have either sword, bow or shield. Same in this case, the shield being dropped can't be possible as long as blender fix the flickering shield after being dropped.
    1 point
  4. Maybe it could be at equal distance of the corner ? It's closer from the top than from the left
    1 point
  5. No it is alright you can discard it.
    1 point
  6. That's totally unrelated to this patch.
    1 point
  7. I don't know what this gesture is called. Maybe, a soldier bending/arching his body a little bit and moving forward his head while doing the gesture above (Something like spotting something from a distance?)
    1 point
  8. Victory Animation Feels better than letting the victor control his units after the game (but of course, that's more on the programming side).
    1 point
  9. Gonna commit, the new pikeman attacking animations + gaulish idles. Here a sneak for the upcoming barbarian idles long, (This is more taunting):
    1 point
  10. little more testing in its current iteration, a standard ungarrisoned artillery tower can edge out 25 basic bunched slingers at once, in comparison to the defense tower's 10 I'm a bit lukewarm about this performance standard artillery tower can also take on a single catapult and win Cost effective engagements, but only just, defensive towers should heavily counter ranged units that aren't siege
    1 point
  11. I'll give you advances when I get home. It will be in the morning of your country midnight of mine. I have many commitments today, including a training course.
    1 point
  12. Its not finished but tell me what you think @wowgetoffyourcellphone
    1 point
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