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Showing content with the highest reputation on 2019-10-23 in all areas

  1. It maybe basic but it ain't simple. Enjoy the Choice
    2 points
  2. An easy fix could be, to place a new layer underneath the existing baked textures, use fill tool and add white, then tweak transparency to 10% (This could lighten the color a bit, but will also reduce the saturation a little)
    1 point
  3. Have at least something for start:
    1 point
  4. actually was pretty fast and easy while doing animals or just lines like this ones: while in cases like this it does take more than 20 minutes: And later i've thought it was better have a full plain color and simply bake a green or purple line with the design if wasn't complicated like boar or bull:
    1 point
  5. Even if i bake the action before exporting it looks weird. Looks more blender related like not being 100% accurate, here you can see the problem i mention: The constraits works perfectly while being stationary, the problem starts while picking it up.
    1 point
  6. Well it could mean be able to rotate the camera which you can do, tilt it which you can do. Also could mean the user wants to span the game on three screens. So with no screenshots it' hard to tell
    1 point
  7. Yes it is, however it's not properly supported yet, so it will only be a camera hack for now. @vladislavbelov was working on a "good" implementation.
    1 point
  8. my favourite post in the thread so far, i don't know much about history so my opinion might be invalid but this seems right to me, also alter the numbers based on the factions
    1 point
  9. I don't think that's possible without extra code :/ Can you make the lateral mining anim ? I want to showcase both lordgood and big tiger's cliffs and Freagarach mining patch
    1 point
  10. Already have some but if i don't have a proper gameplay to test them, im tie handed. @LordGood thoughts so far? any animation you may need?
    1 point
  11. @Stan` you can review this mod in the meantime, ignore the infantry spearman_e variant since this is the one i've used for combat test. 0.A.D.-Rome-Scutum.7z
    1 point
  12. Just brainstorming a little How about expanding the economy just a tad, by using the CC to recruit several economic units: Farmers (60% female, 40% male): used for farming, gathering fruits/berries. Can only build farm, fields and coral. labourers (100% male): used for mining and logging. Can only build mines, logging camps and CC. builders (100% male): used for building anything and everything, except for fields. Can't gather. slaves (50% male, 50% female): can be used to boost the output of farmers, labourers and builders, but can't initiate anything themselves and have a very low health. Unlocked in second or third phase (or become available after capturing "gaia settlements") For the rest the, CC would have one armed trash unit as a militia for emergencies and a scout (cav with very low health which can double as a hunter). Most of the military units can only build military structures and the CC. Citizen soldiers can still be used for mining and logging, and can build mines and logging camps, but work at a lower rate than labourers. There is nothing like the healing touch of beautiful young lady. I'd like the healers in-game to be female. They can be recruited from the temple (priestesses) like priests and basically take over the priests' current job. Priests are instead used to boost morale, which was part of their actual function, to make the soldiers believe that their fight was ordained by the gods. This is either achieved by adding morale to the game, or, simply by increasing defense and/or attack stats for units nearby the priests. In other cases, women should be civ-specific, like the Mauryan maidens or Scythian Amazons, warrior Xiongnu women and specific heroes already in-game. In the future, if we can have animations for the buildings, it would be nice to see a bunch of animated women in the market place, buying and selling their produce.
    1 point
  13. I think the current minimum resolution is good. Increasing it would mean that people with a 1366x768 (including me) can't play the game in windowed mode anymore (as that wouldn't fit on the screen).
    1 point
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