Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 2019-10-09 in all areas

  1. @Alexandermb Do you think it's convincing ?
    2 points
  2. Yes please , SVN 24 artwork is like jumping to a next generation due the amount of outdated stuff we didn't had time to fix in A23. I really hope the artwork done by all of us, plus if there are any new feature (couldn't say honestly i haven't played a proper game in months because i've only do blending) being more visually atractive calls the attention of more modders, youtubers, players, the community in general. Something like: "oh whats that thumbnail ?A Frea**** Corinthian helmet? Wow lets take a look! Wow look that Trees, that decals that cliffs, Look that brand new horses and celtic shields!" "look the new ptolemaics textures!" "Oh men look that nitpick goat in that illyrian helmet!"
    2 points
  3. And close to the spina and umbo boss. But leather torn apart could be possible, if the blade glide on the wood it could do that.
    1 point
  4. @Alexandermb I think the scratches look cool but I think they would look more convincing on the upper to middle part of the shield, with very few scratches (but more dirt) on the lower half. Great work on everything by the way. Keep going!
    1 point
  5. i will apply layers to the shield, starting with a fully healthy shield, then while the infantry loose health it will change texture to a 35%-50 damaged then to a 75% while figthing, so the shield wouldn't gonna be only a "fully damaged shield"
    1 point
  6. Steel quality is indeed lower in the beginning of the Roman Era than during Medieval Times. Even for the Romans. For Celtic swords, there were very poor to very good examples but poor and very poor steel was the most common. Damages to the shield are possible but I would be skeptical about damages distributed over the entire shield. Actually shield use in fighting should have been much more active (not only for the Vikings, but for Celts and Iberians). I don't think fighting would have consisted to blindly smash the opposing shield.
    1 point
  7. Not a cube (I just followed the tut) You can just replace objects by other stuff to make the scene faster and to see what you are doing I don't think the metal at that time was such of that quality What I meant is 1) cuts are really thick and 2) the wood is undamaged below Aren't those the same shields ?
    1 point
  8. Solved: I am the I wish i had any kind of audio and proper rig and spread what i have leanerd so far of blender to all of you. Though the audio may be an issue since im spanish languaje native.
    1 point
  9. @Lion.Kanzen can you make in SVG or even just as PNG the wings and any thunder/moon/stars you can if you have some time? i just need the sillouette with the inners details to use it as guideline while making the plain mesh for baking (SVG adds to many vertex so i just do a plain and adjust it using subsurf). Algo como un molde que seguir. para lograr captar los detalles. En caso de ser repetibles en simetria en el Eje X y Z. no harĂ­a falta que hagas ambos lados, con uno solo bastaria y luego yo aplico la simetria en blender.
    1 point
  10. Please don't hurt me more with that horse icons. It hurts me how they used to be.
    1 point
  11. this also shows the same design of the reference stan posted:
    1 point
  12. I check this out. It's pretty darn awesome. Please add it as a diff at https://code.wildfiregames.com/ so that it can be added to the game! The "zooming" feature with the scroll wheel is neat, but kind of unexpected behavior and adds user discomfort. I'd rather, as a user, you just choose the size of preview you think is best and the number per page (maybe that can scale with resolution) and leave it at that, ala AOM. It's your mod, but I think static pages would be best instead of the neat but weird zooming effect. Ideally, they could all be on the same page with a scroll bar, but we ain't there yet. Your "page" buttons are a good compromise for now.
    1 point
×
×
  • Create New...