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Showing content with the highest reputation on 2018-12-03 in all areas

  1. Another idea would be to treat weapons and armor and other things like ungatherable resources. Using the barter mechanic already in the game, you can convert wood and metal at the Blacksmith to spears, swords, chain mail, etc. "resources" which are then added to the player's stockpile. Hoplites then don't cost "50 food and 50 wood", they cost X amount of spear resource and Y amount of shield resource, etc. and -Z food per minute. At the corral, I could see converting the Food resource into the Horse resource, so that cavalry also cost an amount of Horse resource.
    2 points
  2. that's not worse than most. Congratulations !!
    1 point
  3. The rules are specified in the Terms of Use, which is agreed to by every player when they register an account. While the rating system and the enforcement methods may not be adequate, it must be observed that ratings are enabled solely for the purpose of player entertainment. They should be viewed as a means of motivation to participate in competitive play, yet people consider their rating to be important and are willing to violate the Terms & Conditions to safeguard it. Reading the above, you might argue that it supports your argument. True, ratings are for the amusement of players. But they are nevertheless meant to reflect the skill of the given player, this aids match creation between unacquainted people and gives a rough estimate of the "top players" - always a hype in games. Of course one might still maintain that it is not a "big deal". Yet the fact remains that the Rules are laid down in the Terms of Use, rules which are there to be respected. If a user violates a rule - and one of significant consequence - without receiving a punishment then what of the other rules? Are they of any consequence if one violation was not met with retribution? 3-day ban was distributed to parties involved in this "rating shaving" issue. @wing is pardoned but there is no reason why DoctorOrgans or even Aristol should be. Artificial adjustment of ratings is a ban offence, they may consider themselves lucky to have gotten off lightly.
    1 point
  4. Annoys me a little that they keep using Age of Empires as naming
    1 point
  5. Trompetin17 made his third release candidate for Mac that still crashes on OsX Mavericks. Elexis commited some fixes and change to UI to enable or disable TLS. Itms will start looking into packaging the game for Linux and windows soon. If that goes alright I all also make a Windows portable version of 0AD
    1 point
  6. a building or research could be added where player can produce weapons. player will create a certain amount of weapon for use. when the amount reduced the units will stop throwing. Reducing resource per volley could create a problem when a resource type is depleted. Also there will appear a new problem of units, I mean those units whose resource type is depleted. Then there should be a feature of re arming those units with another type of weapons. something like convert them to mele units with available weapon. Also good AI for auto fleeing to the safe place where they could be re armed. As a plus then there can grow up a need for new feature like creating unarmed male units. lol.
    1 point
  7. While I don't think the main game should do this, i think it would be great to have the ability in the engine for mods to do this. The major thing, IMHO, is the UI for it, specifically for things like the negative food trickle for each unit. What you need to show in the UI is some kind of drainage rate from the food stockpile, like what the Rise of Nations UI shows, but currently the UI can't do that. I've experimented with a Food drainage for units and the UI thing is essential, IMHO. You could do something similar with Mercenary units, which would slowly drain your Metal or Coin resource.
    1 point
  8. How about catapults each projectile costs 10 stone ? For bolts could be 10 wood 5 metal. *Having a starting 10(?) projectiles for each siege unit.
    1 point
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